fixed sounds in simulator
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@ -136,7 +136,7 @@ namespace music {
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="headphone"
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, ms);
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@ -148,7 +148,7 @@ namespace music {
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="headphone"
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, 0);
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@ -160,7 +160,7 @@ namespace music {
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*/
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//% help=music/rest weight=79
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//% blockId=device_rest block="rest(ms)|%duration=device_beat"
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//% parts="headphone"
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//% parts="speaker"
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export function rest(ms: number): void {
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playTone(0, ms);
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}
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