Revert "Update radio event parm usage descriptions (#2075)" (#2077)

This reverts commit 7950f1b4d7.
This commit is contained in:
Galen Nickel 2019-05-29 10:45:10 -07:00 committed by Abhijith Chatra
parent e79ff5f9e2
commit f0e174a4f3
8 changed files with 10 additions and 9 deletions

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@ -38,7 +38,7 @@ input.onButtonPressed(Button.B, () => {
``` ```
* To display the data sent between the micro:bits, drag an 'on radio received receivedString' block to the coding workspace * To display the data sent between the micro:bits, drag an 'on radio received receivedString' block to the coding workspace
* From the Basic Toolbox drawer, drag a 'show string' block into the 'on radio received receivedString' block * From the Basic Toolbox drawer, drag a 'show string' block into the 'on radio received receivedString' block
* From the 'on radio received receivedString' block, drag the 'receivedString' variable block into the default string value of "Hello" in the 'show string' block * From the Variables Toolbox drawer, drag a 'receivedString' variable block into the default string value of "Hello" in the 'show string' block
Here is the complete Marco Polo program: Here is the complete Marco Polo program:
@ -129,7 +129,7 @@ In order to know whether to display a dot, a dash, or a space/stop image, we nee
* From the Logic Toolbox drawer, drag a 0=0 comparison block into the coding workspace. * From the Logic Toolbox drawer, drag a 0=0 comparison block into the coding workspace.
* Replace the default value 'true' of the 'if...then' block with the comparison block. * Replace the default value 'true' of the 'if...then' block with the comparison block.
* From the 'on radio received receivedNumber' block, pull down the 'receivedNumber' variable block and drop it into the first slot of the comparison block * From the Variables Toolbox drawer, drag a 'receivedNumber' variable block into the coding workspace, and drop it into the first slot of the comparison block
* Leave the righthand side default value of zero in the 0=0 block. * Leave the righthand side default value of zero in the 0=0 block.
```blocks ```blocks

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@ -102,7 +102,7 @@ basic.forever(() => {
In the starting of the code the title is displayed, radio group `99` is setup, and the initial ``temperature`` variable is set to `0`. In the starting of the code the title is displayed, radio group `99` is setup, and the initial ``temperature`` variable is set to `0`.
In the ``||radio:on received number||`` event, the temperature is received from sending the @boardname@ radio. The received temperature is then displayed on the LED display. This is repeated whenever a radio signal is received. In the ``||radio:on received number||`` event, the temperature is received from sending the @boardname@ radio. The receive temperature is then displayed on the LED display. This is repeated whenever a radio signal is received.
```blocks ```blocks
let temperature = 0 let temperature = 0

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@ -63,7 +63,7 @@ input.onButtonPressed(Button.A, () => {
input.onButtonPressed(Button.B, () => { input.onButtonPressed(Button.B, () => {
radio.sendString("B") radio.sendString("B")
}) })
radio.onReceivedNumber((receivedString) => { radio.onReceivedNumber(({ receivedString }) => {
basic.showString(receivedString) basic.showString(receivedString)
}) })
``` ```

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@ -116,7 +116,7 @@ radio.onReceivedNumber(function (receivedNumber) {
}) })
``` ```
Pull the ``||variables:receivedNumber||`` variable down from the ``||radio:radio on received receivedNumber||`` and put it in first slot of the ``||logic:0 = 0||``. Change the `0` in the second slot to `1`. Go to ``||variables:Variables||`` and get the ``||variables:receivedNumber||`` variable and put it in first slot of the ``||logic:0 = 0||``. Change the `0` in the second slot to `1`.
```blocks ```blocks

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@ -28,7 +28,8 @@ radio.onReceivedString(function (receivedString) {
## Displaying text @fullscreen ## Displaying text @fullscreen
Add a ``||basic:show string||`` to display the string on the screen. Pull the ``||variables:receivedString||`` out of ``||radio:on received string||`` and put it into ``||basic:show string||``. Add a ``||basic:show string||`` to display the string on the screen. You will find the ``receivedString`` variable
under **Variables** in the toolbox.
```blocks ```blocks
radio.onReceivedString(function (receivedString) { radio.onReceivedString(function (receivedString) {

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@ -12,7 +12,7 @@ You will need 2 @boardname@ for this part. By using the radio, we can make the M
Download the code below to the @boardname@ on the Milk Carton Monster and another "controller" @boardname@. Whenever ``A`` is pressed, the Milk Carton Monster will move once. Download the code below to the @boardname@ on the Milk Carton Monster and another "controller" @boardname@. Whenever ``A`` is pressed, the Milk Carton Monster will move once.
```blocks ```blocks
radio.onReceivedNumber((receivedNumber) => { radio.onReceivedNumber(({ receivedNumber }) => {
pins.servoWritePin(AnalogPin.P0, 0) pins.servoWritePin(AnalogPin.P0, 0)
basic.pause(500) basic.pause(500)
pins.servoWritePin(AnalogPin.P0, 180) pins.servoWritePin(AnalogPin.P0, 180)

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@ -12,7 +12,7 @@ You will need a second @boardname@ for this part. By using the radio, we can con
Download the code below to the @boardname@ that's on the Milky Monster and again to another "controller" @boardname@. Whenever button **A** is pressed, the Milky Monster will move one time. Download the code below to the @boardname@ that's on the Milky Monster and again to another "controller" @boardname@. Whenever button **A** is pressed, the Milky Monster will move one time.
```blocks ```blocks
radio.onReceivedNumber((receivedNumber) => { radio.onReceivedNumber(({ receivedNumber }) => {
pins.servoWritePin(AnalogPin.P0, 0) pins.servoWritePin(AnalogPin.P0, 0)
basic.pause(500) basic.pause(500)
pins.servoWritePin(AnalogPin.P0, 180) pins.servoWritePin(AnalogPin.P0, 180)

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@ -38,7 +38,7 @@ basic.forever(function () {
### Red light, green light ### Red light, green light
Use the ``||input:on button pressed||`` block to run code when button ``A`` and ``B`` are pressed. Use the ``||radio:on button pressed||`` block to run code when button ``A`` and ``B`` are pressed.
When ``A`` is pressed, the game goes into ``GREENLIGHT`` mode. When ``B`` is pressed, the game When ``A`` is pressed, the game goes into ``GREENLIGHT`` mode. When ``B`` is pressed, the game
goes into ``REDLIGHT`` mode. We also use ``||basic:show icon||`` to display the current game state. goes into ``REDLIGHT`` mode. We also use ``||basic:show icon||`` to display the current game state.