renamed coffee-cup -> light
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29
docs/projects/light-monster/code.md
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docs/projects/light-monster/code.md
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# Code
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### @description code to make the coffee cup monster alive
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### ~avatar avatar
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Add code to open the mouth when light is detected.
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### ~
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## Duration: ~30 minutes
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We are going to add code to open the mouth proportionally to the amount of light on the @boardname@.
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In a loop, we will read the light and map it to an angle using the ``pins.map`` function.
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```blocks
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basic.forever(() => {
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pins.servoWritePin(AnalogPin.P0, pins.map(
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input.lightLevel(),
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0,
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255,
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30,
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150
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))
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})
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```
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### ~button /projects/light-monster/connect
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NEXT: Connect
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### ~
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docs/projects/light-monster/connect.md
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docs/projects/light-monster/connect.md
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# Connect
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### ~avatar avatar
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Remote control your monster with another @boardname@
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### ~
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## Duration: ~30 minutes
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You will need 2 @boardname@ for this part. By using the radio, we can make the inchworm controlled by another @boardname@.
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Download the code below to the @boardname@ on the inchworm and another "controller" @boardname@.
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Whenere A is pressed, the monster will open and close it's mouth will move once.
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```blocks
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radio.onDataPacketReceived(({receivedNumber}) => {
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pins.servoWritePin(AnalogPin.P0, 30)
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basic.pause(500)
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pins.servoWritePin(AnalogPin.P0, 150)
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basic.pause(500)
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})
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input.onButtonPressed(Button.A, () => {
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radio.sendNumber(0)
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})
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```
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```package
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radio
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```
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docs/projects/light-monster/make.md
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docs/projects/light-monster/make.md
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# Make
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### @description Building the light monster
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### ~avatar avatar
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Turn a piece of coffee holders into a monster!
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### ~
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## Duration: ~60 minutes
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## Materials
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* 3 Coffee cup holders
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* 2 Coffee cup strirer wood sticks
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* Scissors
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* glue gun or tape
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* 1 paper clip
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## Step 1: cardboard
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TODO
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### ~button /projects/coffee-cup-monster/code
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NEXT: Code
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### ~
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