Modify tutorials for single download step (#1093)
* Modify tutorials for single dl step * Some more fixes * coin flip typer
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						Guillaume Jenkins
					
				
			
			
				
	
			
			
			
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			@@ -4,7 +4,7 @@ Let's create a coin flipping program to simulate a real coin toss. We'll use ico
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## Step 1
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Get an ``||input:on button A pressed||`` block from the ``||input:Input||`` drawer in the toolbox. The coin flip code we add will run when button **A** is pressed.
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Get an ``||input:on button A pressed||`` block from the ``||input:Input||`` drawer in the toolbox. We'll put our coin flipping code in here.
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```blocks
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input.onButtonPressed(Button.A, () => {
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@@ -41,11 +41,11 @@ input.onButtonPressed(Button.A, () => {
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## Step 4
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Click ``|Download|`` to transfer your code into your @boardname@. Press button **A** to "toss a coin" and see the result.
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Press button **A** in the simulator to try our coin toss code.
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## Step 5
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You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping before the result appears.
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You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping.
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```blocks
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input.onButtonPressed(Button.A, () => {
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@@ -63,4 +63,8 @@ input.onButtonPressed(Button.A, () => {
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## Step 6
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Click ``|Download|`` to transfer your code to your @boardname@ again and press button **A** for a flip. Test your luck and guess ``heads`` or ``tails`` before the toss is over!
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If your have a @boardname@, connect it to USB and click ``|Download|`` to transfer your code.
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## Step 7
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Press button **A** for a flip. Test your luck and guess ``heads`` or ``tails`` before the toss is over!
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@@ -16,11 +16,7 @@ basic.showLeds(`
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## Step 2
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Click ``|Download|`` to transfer your code in your @boardname@!
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## Step 3
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Place another ``||basic:show leds||`` block under the heart to make it blink.
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Place another ``||basic:show leds||`` block under the heart to make it blink. Check in the simulator to see the heart blink.
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```blocks
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basic.showLeds(`
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@@ -37,7 +33,7 @@ basic.showLeds(`
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    . . # . .`);
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```
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## Step 4
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## Step 3
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Move the blocks inside the ``||basic:forever||`` to repeat the animation.
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@@ -59,11 +55,7 @@ basic.forever(() => {
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})
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```
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## Step 5
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Click ``|Download|`` to transfer your code in your @boardname@ and watch the hearts flash!
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## Step 6
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## Step 4
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Place more ``||basic:show leds||`` blocks to create your own animation.
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@@ -91,6 +83,6 @@ basic.forever(() => {
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})
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```
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## Step 7
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## Step 5
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Click ``|Download|`` to transfer your code in your @boardname@!
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If you have a @boardname@ connected, click ``|Download|`` to transfer your code and watch the hearts flash!
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@@ -4,33 +4,37 @@ Make a love meter, how sweet! The @boardname@ is feeling the love, then sometime
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## Step 1
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Let's build a **LOVE METER** machine. Place a ``||input:on pin pressed||`` block to run code when pin ``P0`` is pressed.
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Let's build a **LOVE METER** machine. Place a ``||input:on pin pressed||`` block to run code when pin **0** is pressed. Use ``P0`` from the list of pin inputs.
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```blocks
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input.onPinPressed(TouchPin.P0, () => {
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});
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```
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## Step 2
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Using ``||basic:show number||`` and ``||Math:pick random||`` blocks, show a random number from 0 to 100 when pin ``P0`` is pressed.
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Using ``||basic:show number||`` and ``||Math:pick random||`` blocks, show a random number from 0 to 100 when pin **0** is pressed.
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```blocks
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input.onPinPressed(TouchPin.P0, () => {
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    basic.showNumber(Math.randomRange(0, 101));
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    basic.showNumber(Math.randomRange(0, 100));
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});
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```
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## Step 3
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Click on pin **0** in the simulator and see which number is chosen.
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## Step 4
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Show ``"LOVE METER"`` on the screen when the @boardname@ starts.
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```blocks
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basic.showString("LOVE METER");
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input.onPinPressed(TouchPin.P0, () => {
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    basic.showNumber(Math.randomRange(0, 101));
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    basic.showNumber(Math.randomRange(0, 100));
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});
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```
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## Step 4
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## Step 5
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Click ``|Download|`` to transfer your code in your @boardname@. Hold the ``GND`` pin with other hand and press pin ``P0`` with the other hand to trigger this code.
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Click ``|Download|`` to transfer your code in your @boardname@. Hold the **GND** pin with one hand and press pin **0** with the other hand to trigger this code.
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@@ -11,7 +11,7 @@ input.onButtonPressed(Button.A, () => {
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## Step 2
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Place a ``||basic:show leds||`` block inside ``||input:on button pressed||`` to display a smiley on the screen.
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Place a ``||basic:show leds||`` block inside ``||input:on button pressed||`` to display a smiley on the screen. Press the **A** button in the simulator to see the smiley.
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```blocks
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input.onButtonPressed(Button.A, () => { 
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@@ -27,10 +27,6 @@ input.onButtonPressed(Button.A, () => {
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## Step 3
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Click ``|Download|`` to transfer your code in your @boardname@ and try pressing button **A**.
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## Step 4
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Add ``||input:on button pressed||`` and ``||basic:show leds||`` blocks to display a frowney when button **B** is pressed.
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```blocks
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@@ -45,13 +41,9 @@ input.onButtonPressed(Button.B, () => {
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});
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```
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## Step 5
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## Step 4
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Click ``|Download|`` to transfer your code in your @boardname@ and try pressing button A or B.
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## Step 6
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Add a secret mode where ``A`` and ``B`` are pressed together. In that case, add multiple ``||basic:show leds||`` blocks to create an animation...
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Add a secret mode that happens when **A** and **B** are pressed together. In that case, add multiple ``||basic:show leds||`` blocks to create an animation...
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```blocks
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input.onButtonPressed(Button.AB, () => {
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@@ -72,8 +64,11 @@ input.onButtonPressed(Button.AB, () => {
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})
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```
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## Step 7
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## Step 5
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Click ``|Download|`` to transfer your code in your @boardname@ 
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and show it off to your friends!
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If you have a @boardname@, connect it to USB and click ``|Download|`` to transfer your code. Press button **A** on your @boardname@. Try button **B** and then **A** and **B** together.
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## Step 6
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Nice! Now go and show it off to your friends!
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@@ -2,7 +2,7 @@
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## Step 1
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Welcome! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Replace the ``"Hello"`` text with your name. Did you see it scroll?
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Welcome! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Replace the ``"Hello"`` text with your name. Did you see it scroll in the simulator?
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```blocks
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basic.showString("Micro!")
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@@ -10,11 +10,7 @@ basic.showString("Micro!")
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## Step 2
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Connect a USB cable to the @boardname@ and click ``|Download|``. Save the program to the **@drivename@** drive. This transfers your code to the @boardname@!
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## Step 3
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Well, the text stopped. Place the ``||basic:show string||`` block in the ``||input:on button pressed||`` slot to scroll your name when button **A** is pressed.
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Well, the text stopped scrolling. Place the ``||basic:show string||`` block in the ``||input:on button pressed||`` slot to scroll your name when button **A** is pressed.
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```blocks
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input.onButtonPressed(Button.A, () => {
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@@ -22,16 +18,10 @@ input.onButtonPressed(Button.A, () => {
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});
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```
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## Step 4
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Click ``|Download|`` to save and transfer your code again, then press button **A** to scroll your text.
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## Step 5
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## Step 3
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Place some blocks to display a smiley when button **B** is pressed.
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###
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Use the dropdown to find ``B``!
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```blocks
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@@ -46,13 +36,19 @@ input.onButtonPressed(Button.B, () => {
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})
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```
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## Step 6
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## Step 4
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Place the ``||basic:show number||`` and ``||Math:pick random||`` blocks in an ``||input:on shake||`` slot to build a dice. A typical dice can show values from 1 to 6, so don't forget to choose the right minimum and maximum values!
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Place the ``||basic:show number||`` and ``||Math:pick random||`` blocks in an ``||input:on shake||`` block to build a dice.
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###
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```blocks
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input.onGesture(Gesture.Shake, () => {
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    basic.showNumber(Math.randomRange(0, 10))
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})
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```
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When the @boardname@ is shaken, a random number between ``1`` and ``6`` is displayed on the screen.
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## Step 5
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A typical dice shows values from `1` to `6`. So, in ``||Math:pick random||``, don't forget to choose the right minimum and maximum values!
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```blocks
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input.onGesture(Gesture.Shake, () => {
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@@ -60,7 +56,14 @@ input.onGesture(Gesture.Shake, () => {
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})
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```
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## Step 6
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If you have a @boardname@, connect a USB cable it and click ``|Download|``. Save the program to the **@drivename@** drive. This transfers your code to the @boardname@!
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## Step 7
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Well done! You've completed your first Microsoft MakeCode activity.
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On the @boardname@, press button **A** to scroll your text. Press button **B** to show a smiley. Shake the @boardname@ and see which number is chosen.
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## Step 8
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Well done! You've completed your first Microsoft MakeCode activity.
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