move lessons out of web site
will move select lessons back to "educators" section
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# bop it quiz answers
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a game where you have to keep up with the commands.
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## Name
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## Directions
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Use this activity document to guide your work in the [bop it activity](/lessons/bop-it/activity).
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
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```blocks
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let action = Math.random(3)
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```
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## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
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```blocks
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let action = Math.random(3)
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if (action == 0) {
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basic.showString("PUSH A", 150)
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}
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```
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## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
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```blocks
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input.onButtonPressed(Button.A, () => {
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let action = Math.random(3)
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if (action == 0) {
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game.addScore(1)
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}
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})
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```
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## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
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```blocks
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let action = Math.random(3)
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if (action == 1) {
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basic.showString("LOGO DOWN", 150)
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}
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```
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## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
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```blocks
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input.onLogoDown(() => {
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let action = Math.random(3)
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if (action == 1) {
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game.addScore(1)
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}
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})
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```
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## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
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```blocks
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let action = Math.random(3)
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if (action == 2) {
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basic.showString("SHAKE", 150)
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}
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```
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## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
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```blocks
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input.onLogoDown(() => {
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let action = Math.random(3)
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if (action == 1) {
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game.addScore(1)
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}
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})
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```
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