move lessons out of web site
will move select lessons back to "educators" section
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# glowing pendulum block activity
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Construct a pendulum that glows using acceleration.
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Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started!
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Turn on all the LEDs.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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```
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Create a **forever** loop that will constantly display the appropriate brightness on the LED display.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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})
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```
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Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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});
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```
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Since the micro:bit will be swinging back and forth, the acceleration will only be positive half of the time. Thus, to always get a positive value, we want to take the absolute value of the acceleration.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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acceleration = Math.abs(acceleration)
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});
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```
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The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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acceleration = Math.abs(acceleration);
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acceleration = acceleration / 4;
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});
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```
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Now let's use our acceleration value to set the brightness on the micro:bit.
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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acceleration = Math.abs(acceleration);
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acceleration = acceleration / 4;
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led.setBrightness(acceleration)
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});
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```
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/lessons/glowing-pendulum/challenges)!
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### ~
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# glowing pendulum blocks challenges
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Coding challenges for the glowing pendulum tutorial.
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## Before we get started
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Complete the following [glowing pendulum activity](/lessons/glowing-pendulum/activity) and your code should look like this:
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```blocks
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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acceleration = Math.abs(acceleration);
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acceleration = acceleration / 4;
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led.setBrightness(acceleration)
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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});
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```
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### Challenge 1
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Hold the micro:bit in your hand in a dark room. Move the micro:bit like a pendulum and produce a slow image that captures the pattern of the micro:bit LEDs.
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### Challenge 2
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Replace "y" in `acceleration(y)` with "x" or "z". Changing the axis will cause the micro:bit to measure the force in a different direction. What differences in the resulting pattern does this replacement make?
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# glowing pendulum quiz answers
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construct a pendulum that glows using acceleration.
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## Name
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## Directions
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Use this activity document to guide your work in the [glowing pendulum activity](/lessons/glowing-pendulum/activity)
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. Why are you creating a 'forever' loop?
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<br/>
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We are creating a forever loop to constantly display the appropriate brightness on the LED display.
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## 2. Write the line of code to measure the acceleration with respect to the "y" axis and store this value in a local variable called 'acceleration'.
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<br/>
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```blocks
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let acceleration = input.acceleration("y")
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```
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## 3. After storing the acceleration in a variable, write the code to take the absolute value of the acceleration, and store this value inside 'acceleration'.
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<br/>
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```blocks
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let acceleration = input.acceleration(Dimension.X)
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let accelerationAbsolute = Math.abs(acceleration)
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```
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## 4. Write the code to use the acceleration value from question 3 to set the brightness on the BBC micro:bit.
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<br/>
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```blocks
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let accelerationX = input.acceleration(Dimension.X)
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let accelerationAbsolute = Math.abs(accelerationX)
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let accelerationDivided = accelerationX / 4
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led.setBrightness(accelerationX)
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```
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# glowing pendulum quiz
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construct a pendulum that glows using acceleration.
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## Name
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## Directions
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Use this activity document to guide your work in the [glowing pendulum tutorial](/lessons/glowing-pendulum/activity)
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. Why are you creating a 'forever' loop?
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<br/>
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## 2. Write the line of code to measure the acceleration with respect to the "y" axis and store this value in a local variable called 'acceleration'.
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<br/>
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## 3. After storing the acceleration in a variable, write the code to take the absolute value of the acceleration, and store this value inside 'acceleration'.
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<br/>
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## 4. Write the code to include acceleration value question 3 to set the brightness on the BBC micro:bit.
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# glowing pendulum block tutorial
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The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
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### Rebuild the game!
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The blocks have been shuffled! Put them back together so that...
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* all LEDs are turned on
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* the BBC micro:bit repeats code **forever** that
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* reads the acceleration along the ``y`` axis,
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* calculate the absolute value of the acceleration
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* scales down the acceleration value by a factor of `4`
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* uses the scaled value to set the screen **brightness**
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```blocks
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basic.showLeds(`
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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`)
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basic.forever(() => {
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let acceleration = input.acceleration(Dimension.Y);
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acceleration = Math.abs(acceleration);
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acceleration = acceleration / 4;
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led.setBrightness(acceleration)
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});
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```
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