move lessons out of web site

will move select lessons back to "educators" section
This commit is contained in:
Tom Ball
2016-06-14 11:49:58 -04:00
parent a6e6dd8287
commit f4eca66648
184 changed files with 8 additions and 8 deletions

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# guess the number activity
Guess the number with math random.
### ~avatar avatar
Welcome! This tutorial will help you create a guess the number game! Let's get started!
### ~
Add an event handler when button `A` is pressed.
```blocks
input.onButtonPressed(Button.A, () => {
})
```
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `9`.
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
})
```
Show the random number on the screen.
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
basic.showNumber(x)
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/guess-the-number/challenges)!
### ~

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# guess the number challenges
Coding challenges for the guess the number tutorial.
## Before we get started
Complete the following [guided tutorial](/lessons/guess-the-number/activity), and your code should look like this:
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(9)
basic.showNumber(x)
})
```
### Challenge 1
When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(9)
basic.showNumber(x)
})
input.onButtonPressed(Button.B, () => {
basic.clearScreen()
})
```
### Challenge 2
Show an animation when you clear the screen! Choose what animation makes most sense to you. Be creative!

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# guess the number quiz answers
Learn how to generate a random number on the micro:bit.
This is the answer key for the [guess the number quiz](/lessons/guess-the-number/quiz).
## 1. What is on button pressed?
Answers may vary. Generally, on button pressed run code when an input button is pressed. The micro:bit has two input buttons: A and B.
## 2. Consider the following directions
Write the line of code that creates a condition when the BBC micro:bit button A is pressed.
```blocks
input.onButtonPressed(Button.A, () => {
})
```
## 3. Write the line of code that creates a **local variable** and a **random number**.
```blocks
let randomNumber = Math.random(10)
```
## 4.
If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
```blocks
let randomNumber = Math.random(10)
```
![](/static/mb/lessons/guess-the-number-0.png)
The random number generator will return a number from 0 to the limit. However, not including the limit unless the limit is 0. So you can place an X to represent any single digit number.

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# guess the number quiz
Learn how to generate a random number on the micro:bit.
## Name
## Directions
Use this activity document to guide your work in the [guess the number tutorial](/lessons/guess-the-number/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Describe what "input -> on button pressed" does?
<br />
## 2. Write the line of code that creates a condition for on button A pressed.
<br />
## 3. Write the line of code that creates a `local variable` called `randomNumber` and will return a number from 0 to a limit of 10.
<br />
## 4. Draw the area that could be lit based on the code below. Explain why you chose to draw that number.
```blocks
let randomNumber = Math.random(10)
basic.showNumber(randomNumber, 150)
```
![](/static/mb/empty-microbit.png)
<br />

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# guess the number tutorial
### ~avatar avatar
This tutorial will help you create a guess the number game! Let's get started!
### ~
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* when the user presses button ``A``,
* generate a random number
* show the number on screen
```shuffle
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
basic.showNumber(x)
})
```