move lessons out of web site
will move select lessons back to "educators" section
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61
olddocs/lessons/blink/activity.md
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olddocs/lessons/blink/activity.md
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# blink blocks activity
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Turn an LED on and off with forever
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### ~avatar avatar
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```sim
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basic.forever(() => {
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led.plot(2, 2)
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basic.pause(500)
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led.unplot(2, 2)
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basic.pause(500)
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})
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```
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Let's build a blinking light!
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### ~
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Have you ever tried to blink a flashlight at night? The concept is fairly simply: turn on the light, wait for a little, turn off the light, wait again, and repeat. That's exactly what we need to code to get a blinking LED.
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Let's start by adding a line of code that turns on the LED at position 2, 2.
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```blocks
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led.plot(2, 2)
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```
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Run your script to make sure it's correct. Then, let's add code to `pause` 500 milliseconds and turn off the LED.
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```blocks
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led.plot(2, 2)
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basic.pause(500)
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led.unplot(2,2)
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```
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We've got the LED blinking once. Let's add another pause and turn on the LED again.
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```blocks
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led.plot(2, 2)
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basic.pause(500)
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led.unplot(2, 2)
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basic.pause(500)
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led.plot(2, 2)
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```
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The current code works but it only blinks once! We are going to use a `forever` loop and move the code inside it to repeat it forever. We've dropped the second `plot` line since we don't need it in the loop.
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```blocks
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basic.forever(() => {
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led.plot(2, 2)
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basic.pause(500)
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led.unplot(2, 2)
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basic.pause(500)
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})
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```
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### ~avatar boothing
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Excellent, you're ready to continue with the [challenges](/lessons/blink/challenges)!
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### ~
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olddocs/lessons/blink/challenges.md
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olddocs/lessons/blink/challenges.md
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# blink blocks challenges
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Coding challenges for the blink tutorial
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## Before we get started
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Complete the [blink](/lessons/blink/activity) activity and your code will look like this:
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```blocks
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basic.forever(() => {
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led.plot(2, 2)
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basic.pause(500)
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led.unplot(2, 2)
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basic.pause(500)
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})
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```
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### Challenge 1
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Let's display a "smiley face" on the screen! We'll start by plotting the eyes.
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Add `plot(1,1)` and `plot(3,1)` under `plot(2,2)` ; then add `unplot(1,1)`, `unplot(3,1)` and `unplot(2,2)` after `pause`. When you're ready, don't forget to run your code to try it out!
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```blocks
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basic.forever(() => {
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led.plot(2, 2)
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led.plot(1, 1)
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led.plot(3, 1)
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basic.pause(500)
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led.unplot(2, 2)
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led.unplot(1, 1)
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led.unplot(3, 1)
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basic.pause(500)
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})
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```
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### Challenge 2
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Let's add the code to plot the mouth by using `plot` and `unplot` to the following coordinates: (1,4), (2,4) and (3,4). When you're ready, don't forget to run your code to try it out!
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```blocks
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basic.forever(() => {
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led.plot(2, 2)
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led.plot(1, 1)
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led.plot(3, 1)
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led.plot(1, 4)
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led.plot(2, 4)
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led.plot(3, 4)
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basic.pause(500)
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led.unplot(2, 2)
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led.unplot(1, 1)
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led.unplot(3, 1)
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led.unplot(1, 4)
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led.unplot(2, 4)
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led.unplot(3, 4)
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basic.pause(500)
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})
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```
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### Challenge 3
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Let's keep using `plot` to convert the mouth into a smiley face.
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```` bitmatrix
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0 0 0 0 0
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0 1 0 1 0
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0 0 1 0 0
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1 0 0 0 1
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0 1 1 1 0
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````
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### Challenge 4
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Let's make it blink a bit faster. To do so, we need to reduce the amount of time used in ``pause`` to 100 milliseconds.
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### Challenge 5
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Create your own image by changing the coordinates in `plot` and `unplot`!
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49
olddocs/lessons/blink/quiz-answers.md
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olddocs/lessons/blink/quiz-answers.md
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# blink blocks quiz answers
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Learn how to create a blinking LED script.
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This is the answer key for the [blink quiz](/lessons/blink/quiz).
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## 1. Describe what `plot` does?
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Answers will vary. In general, plot refers to the code that turns on a specific LED. We specify the LED using x, y coordinates.
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## 2. Draw which LED is ON after running this code
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```blocks
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led.plot(2, 2)
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```
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By default, the position of an LED on *Blink Tutorial* is set to the centre of the screen. This code turns on the centre LED
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## 3. Draw which LED is ON after running this code
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```blocks
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led.plot(0, 0)
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```
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This code turns on specific LED. Plot turns on the specified LED on the LED screen. We specify the LED using x, y coordinates.
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* ``x`` - the x coordinate or horizontal position (0)
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* ``y`` - the y coordinate or vertical position (0)
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## 4. Draw which LED is ON after running this code
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```blocks
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led.plot(4, 4)
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```
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This code turns on specific LED. Plot turns on the specified LED on the LED screen. We specify the LED using ``x``, ``y`` coordinates.
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* ``x`` - the x coordinate or horizontal position (4)
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* ``y`` - the y coordinate or vertical position (4)
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45
olddocs/lessons/blink/quiz.md
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olddocs/lessons/blink/quiz.md
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# blink blocks quiz
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Learn how to create a blinking LED script.
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## Name
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## Directions
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Use this activity document to guide your work in the [blink activity](/lessons/blink/activity).
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. Describe what `plot` does?
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## 2. Draw which LED is ON after running this code
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```blocks
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led.plot(2, 2)
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```
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## 3. Draw which LED is ON after running this code
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```blocks
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led.plot(0, 0)
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```
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## 4. Draw which LED is ON after running this code
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```blocks
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led.plot(4, 4)
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```
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