move lessons out of web site

will move select lessons back to "educators" section
This commit is contained in:
Tom Ball
2016-06-14 11:49:58 -04:00
parent a6e6dd8287
commit f4eca66648
184 changed files with 8 additions and 8 deletions

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# spinner activity
Create an arrow that randomly points to a player.
### ~avatar avatar
### ~
Welcome! This guided tutorial will teach how to program a script that randomly points to a player. Let's get started!
Let's begin by adding an `on shake` condition to know when the micro:bit is shaken.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Now let's randomly generate a number from 0 to 3 so that we can randomly display an arrow in a given direction.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
})
```
Now let's handle each of the cases by displaying the appropriate arrow. (Let's display an up arrow if `random arrow` is 0.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
})
```
Now let's handle the rest of the cases for `random arrow`.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/spinner/challenges)!
### ~

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# spinner challenges
Create an arrow that randomly points to a player.
## Before we get started
Complete the following [guided tutorial](/lessons/spinner/activity), your code should look like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
### Challenge 1
Modify the random number generator so that it can include new arrows we will create in the next challenge.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(8)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
* Do **not** run the code yet because it will not work until you have conditions for every random number.
### Challenge 2
Let's add more arrows that point diagonally.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(8)
if (randomArrow == 7) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 6) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 5) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
if (randomArrow == 4) {
basic.showLeds(`
. . # . .
. . . # .
# # # # #
. . . # .
. . # . .
`)
}
if (randomArrow == 3) {
basic.showLeds(`
# # # # #
# # # # .
# # # # .
# . . # .
. . . . #
`)
}
if (randomArrow == 2) {
basic.showLeds(`
# # # # #
# # # # #
. . # # #
. # . # #
# . . . #
`)
}
if (randomArrow == 1) {
basic.showLeds(`
# . . . #
# # . # .
# # # . .
# # # # .
# # # # #
`)
}
})
```
* Run your code to see if it works as expected
### Challenge 3
Add some other arrows if there are more than 8 players.

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# spinner quiz answers
a spin the BBC micro:bit game with the input on shake.
## Name
## Directions
Use this activity document to guide your work in the [spinner activity](/lessons/spinner/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Write the code that stores a random number between 0 and 3 into a local variable named 'random arrow'.
<br/>
```blocks
let randomArrow = Math.random(4)
```
## 2. Write the if statement that will display this down arrow from your code. Hint- This occurs if the local variable 'random arrow' returns 1.
![](/static/mb/lessons/spinner-0.png)
<br/>
```blocks
if (randomArrow == 1) {
basic.plotImage(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
```
## 3. Write the if statement that will display this right arrow. Hint- This occurs if the local variable 'random arrow' returns 2.
![](/static/mb/lessons/spinner-1.png)
<br />
```blocks
if (randomArrow == 2) {
basic.plotImage(`
. . # . .
. . # # .
# # # # #
. . # # .
. . # . .
`)
}
```

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# spinner quiz
a spin the BBC micro:bit game with the input on shake.
## Name
## Directions
Use this activity document to guide your work in the [spinner tutorial](/lessons/spinner/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Write the code that stores a random number between 0 and 3 into a local variable named 'random arrow'.
<br/>
## 2. Write the if statement that will display this down arrow from your code. Hint- This occurs if the local variable 'random arrow' returns 1.
![](/static/mb/lessons/spinner-0.png)
<br/>
## 3. Write the if statement that will display this right arrow. Hint- This occurs if the local variable 'random arrow' returns 2.
![](/static/mb/lessons/spinner-1.png)
<br />