get rid of images
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docs/static/blocks/iconnames/angry.PNG
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docs/static/blocks/iconnames/asleep.PNG
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docs/static/blocks/iconnames/confused.PNG
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docs/static/blocks/iconnames/fabulous.PNG
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docs/static/blocks/iconnames/happy.PNG
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docs/static/blocks/iconnames/meh.PNG
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docs/static/blocks/iconnames/sad.PNG
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docs/static/blocks/iconnames/silly.PNG
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docs/static/blocks/iconnames/smallheart.PNG
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docs/static/blocks/iconnames/surprised.PNG
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@ -55,17 +55,6 @@
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"Gesture.TiltLeft|block": "tilt left",
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"Gesture.TiltRight": "Raised when the screen is pointing right",
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"Gesture.TiltRight|block": "tilt right",
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"IconNames.Angry|block": "angry",
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"IconNames.Asleep|block": "asleep",
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"IconNames.Confused|block": "confused",
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"IconNames.Fabulous|block": "fabulous",
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"IconNames.Happy|block": "happy",
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"IconNames.Heart|block": "heart",
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"IconNames.Meh|block": "meh",
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"IconNames.Sad|block": "sad",
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"IconNames.Silly|block": "silly",
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"IconNames.SmallHeart|block": "smallheart",
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"IconNames.Surprised|block": "surprised",
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"LedSpriteProperty.Blink|block": "blink",
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"LedSpriteProperty.Brightness|block": "brightness",
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"LedSpriteProperty.Direction|block": "direction",
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@ -132,7 +121,7 @@
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"game|block": "game",
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"images.createBigImage|block": "create big image",
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"images.createImage|block": "create image",
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"images|block": "images",
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"images|block": "happy",
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"input.acceleration|block": "acceleration (mg)|%NAME",
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"input.buttonIsPressed|block": "button|%NAME|is pressed",
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"input.compassHeading|block": "compass heading (°)",
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@ -1,32 +1,23 @@
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// this doesn't work//% block=happy enumval=0 blockImage=1
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namespace images {
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enum IconNames {
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//% enumval=0 block="heart" blockImage=1
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export enum IconNames {
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Heart = 0,
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//% enumval=1 block="smallheart" blockImage=1
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SmallHeart,
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//% enumval=2 block="happy" blockImage=1
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Happy,
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//% enumval=3 block="sad" blockImage=1
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Sad,
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//% enumval=4 block="confused" blockImage=1
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Confused,
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//% enumval=5 block="angry" blockImage=1
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Angry,
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//% enumval=6 block="asleep" blockImage=1
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Asleep,
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//% enumval=7 block="surprised" blockImage=1
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Surprised,
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//% enumval=8 block="silly" blockImage=1
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Silly,
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||||
//% enumval=5 block="fabulous" blockImage=1
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Fabulous,
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||||
//% enumval=5 block="meh" blockImage=1
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Meh,
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||||
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||||
Yes,
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||||
No,
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||||
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||||
Happy,
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||||
Sad,
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||||
Confused,
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||||
Angry,
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||||
Asleep,
|
||||
Surprised,
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||||
Silly,
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||||
Fabulous,
|
||||
Meh,
|
||||
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||||
TShirt,
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||||
Rollerskate,
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||||
Duck,
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||||
@ -41,24 +32,24 @@ enum IconNames {
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||||
Umbrella,
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||||
Snake,
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||||
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||||
Triangle,
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||||
LeftTriangle,
|
||||
Chessboard,
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||||
Diamond,
|
||||
SmallDiamond,
|
||||
Square,
|
||||
SmallSquare,
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||||
|
||||
Rabbit,
|
||||
Cow,
|
||||
QuarterNote,
|
||||
EigthNote,
|
||||
Pitchfork,
|
||||
Pacman,
|
||||
Target
|
||||
Target,
|
||||
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||||
Triangle,
|
||||
LeftTriangle,
|
||||
Chessboard,
|
||||
Diamond,
|
||||
SmallDiamond,
|
||||
Square,
|
||||
SmallSquare
|
||||
}
|
||||
|
||||
enum ArrowNames {
|
||||
export enum ArrowNames {
|
||||
North = 0,
|
||||
NorthEast,
|
||||
East,
|
||||
@ -69,7 +60,7 @@ enum ArrowNames {
|
||||
NorthWest,
|
||||
}
|
||||
|
||||
enum HourNames {
|
||||
export enum HourNames {
|
||||
Hour12 = 0,
|
||||
Hour1,
|
||||
Hour2,
|
||||
@ -85,33 +76,6 @@ enum HourNames {
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||||
}
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||||
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||||
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||||
namespace basic {
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||||
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||||
//% weight=50
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//% blockId=basic_show_arrow block="show arrow %i=device_arrow"
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||||
export function showArrow(i: number) {
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||||
let res = images.arrowImage(i)
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||||
res.showImage(0)
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||||
}
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||||
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||||
//% weight=50
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||||
//% blockId=basic_show_hour block="show hour %i=device_hour"
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||||
export function showHour(i: number) {
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||||
let res = images.hourImage(i)
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||||
res.showImage(0)
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||||
}
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||||
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||||
//% weight=90
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||||
//% blockId=basic_show_icon block="show icon %i"
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||||
export function showIcon(i: IconNames) {
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||||
let res = images.iconImage(i)
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||||
res.showImage(0)
|
||||
}
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||||
}
|
||||
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||||
namespace images {
|
||||
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||||
|
||||
const heart = `
|
||||
. # . # .
|
||||
# # # # #
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||||
@ -662,6 +626,14 @@ namespace images {
|
||||
case IconNames.Pitchfork: return set(res, pitchfork)
|
||||
case IconNames.Pacman: return set(res, pacman)
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||||
case IconNames.Target: return set(res, target)
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||||
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||||
case IconNames.Triangle: return set(res, triangle)
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||||
case IconNames.LeftTriangle: return set(res, left_triangle)
|
||||
case IconNames.Chessboard: return set(res, chessboard)
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||||
case IconNames.Diamond: return set(res, diamond)
|
||||
case IconNames.SmallDiamond: return set(res, small_diamond)
|
||||
case IconNames.Square: return set(res, square)
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||||
case IconNames.SmallSquare: return set(res, small_square)
|
||||
}
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||||
return res;
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||||
}
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||||
@ -677,3 +649,27 @@ namespace images {
|
||||
return res
|
||||
}
|
||||
}
|
||||
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||||
namespace basic {
|
||||
|
||||
//% weight=50
|
||||
//% blockId=basic_show_arrow block="show arrow %i=device_arrow"
|
||||
export function showArrow(i: number) {
|
||||
let res = images.arrowImage(i)
|
||||
res.showImage(0)
|
||||
}
|
||||
|
||||
//% weight=50
|
||||
//% blockId=basic_show_hour block="show hour %i=device_hour"
|
||||
export function showHour(i: number) {
|
||||
let res = images.hourImage(i)
|
||||
res.showImage(0)
|
||||
}
|
||||
|
||||
//% weight=90
|
||||
//% blockId=basic_show_icon block="show icon %i"
|
||||
export function showIcon(i: images.IconNames) {
|
||||
let res = images.iconImage(i)
|
||||
res.showImage(0)
|
||||
}
|
||||
}
|
||||
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