Game score fix (#543)

* guard against spurious 'add score' animations

* don't render sprites while background animation

* switch to bw while doing score animation

* clean up display mode

* updated enum declarations
This commit is contained in:
Peli de Halleux
2017-09-25 10:54:40 -07:00
committed by GitHub
parent bf658571cd
commit fa8dfd1dc3
3 changed files with 50 additions and 40 deletions

40
libs/core/enums.d.ts vendored
View File

@ -5,7 +5,7 @@ declare namespace basic {
}
declare enum Button {
declare const enum Button {
A = 1, // MICROBIT_ID_BUTTON_A
B = 2, // MICROBIT_ID_BUTTON_B
//% block="A+B"
@ -13,7 +13,7 @@ declare namespace basic {
}
declare enum Dimension {
declare const enum Dimension {
//% block=x
X = 0,
//% block=y
@ -25,7 +25,7 @@ declare namespace basic {
}
declare enum Rotation {
declare const enum Rotation {
//% block=pitch
Pitch = 0,
//% block=roll
@ -33,14 +33,14 @@ declare namespace basic {
}
declare enum TouchPin {
declare const enum TouchPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
}
declare enum AcceleratorRange {
declare const enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
@ -64,7 +64,7 @@ declare namespace basic {
}
declare enum Gesture {
declare const enum Gesture {
/**
* Raised when shaken
*/
@ -123,7 +123,7 @@ declare namespace basic {
}
declare enum MesDpadButtonInfo {
declare const enum MesDpadButtonInfo {
//% block="A down"
ADown = 1, // MES_DPAD_BUTTON_A_DOWN
//% block="A up"
@ -165,7 +165,7 @@ declare namespace input {
* How to create the event.
*/
declare enum EventCreationMode {
declare const enum EventCreationMode {
/**
* MicroBitEvent is initialised, and no further processing takes place.
*/
@ -177,7 +177,7 @@ declare namespace input {
}
declare enum EventBusSource {
declare const enum EventBusSource {
//% blockIdentity="control.eventSourceId"
MICROBIT_ID_BUTTON_A = 1, // MICROBIT_ID_BUTTON_A
//% blockIdentity="control.eventSourceId"
@ -239,7 +239,7 @@ declare namespace input {
}
declare enum EventBusValue {
declare const enum EventBusValue {
//% blockIdentity="control.eventValueId"
MICROBIT_EVT_ANY = 0, // MICROBIT_EVT_ANY
//% blockIdentity="control.eventValueId"
@ -367,7 +367,7 @@ declare namespace control {
}
declare enum DisplayMode {
declare const enum DisplayMode {
//% block="black and white"
BackAndWhite = 0, // DISPLAY_MODE_BLACK_AND_WHITE
//% block="greyscale"
@ -378,7 +378,7 @@ declare namespace led {
}
declare enum DigitalPin {
declare const enum DigitalPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -401,7 +401,7 @@ declare namespace led {
}
declare enum AnalogPin {
declare const enum AnalogPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -437,7 +437,7 @@ declare namespace led {
}
declare enum PulseValue {
declare const enum PulseValue {
//% block=high
High = 4, // MICROBIT_PIN_EVT_PULSE_HI
//% block=low
@ -445,7 +445,7 @@ declare namespace led {
}
declare enum PinPullMode {
declare const enum PinPullMode {
//% block="down"
PullDown = 0,
//% block="up"
@ -455,7 +455,7 @@ declare namespace led {
}
declare enum PinEventType {
declare const enum PinEventType {
//% block="edge"
Edge = 1, // MICROBIT_PIN_EVENT_ON_EDGE
//% block="pulse"
@ -467,7 +467,7 @@ declare namespace led {
}
declare enum SerialPin {
declare const enum SerialPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -480,7 +480,7 @@ declare namespace led {
}
declare enum BaudRate {
declare const enum BaudRate {
//% block=115200
BaudRate115200 = 115200,
//% block=57600
@ -508,7 +508,7 @@ declare namespace led {
}
declare enum Delimiters {
declare const enum Delimiters {
//% block="new line"
NewLine = 1,
//% block=","
@ -526,7 +526,7 @@ declare namespace serial {
}
declare enum NumberFormat {
declare const enum NumberFormat {
Int8LE = 1,
UInt8LE = 2,
Int16LE = 3,