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34
README.md
34
README.md
@@ -7,21 +7,39 @@ This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) usin
|
|||||||
|
|
||||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||||
|
|
||||||
# Getting started
|
## Local server
|
||||||
|
|
||||||
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
### Setup
|
||||||
|
|
||||||
|
The following commands are a 1-time setup after synching the repo on your machine.
|
||||||
|
|
||||||
|
* install the PXT command line
|
||||||
|
```
|
||||||
|
npm install -g pxt
|
||||||
|
```
|
||||||
|
* install the dependencies
|
||||||
|
```
|
||||||
|
npm install
|
||||||
|
```
|
||||||
|
|
||||||
|
### Running
|
||||||
|
|
||||||
|
Run this command to open a local web server:
|
||||||
|
```
|
||||||
|
pxt serve
|
||||||
|
```
|
||||||
|
To make sure you're running the latest tools, run
|
||||||
|
```
|
||||||
|
npm update
|
||||||
|
```
|
||||||
|
|
||||||
|
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||||
|
|
||||||
## Universal Windows App
|
## Universal Windows App
|
||||||
|
|
||||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||||
that wraps m.pxt.io and provides additional features.
|
that wraps m.pxt.io and provides additional features.
|
||||||
|
|
||||||
### Sideloading
|
|
||||||
|
|
||||||
* Open Windows **settings** and search for **Developer options**
|
|
||||||
* Enable the developer mode.
|
|
||||||
* Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script (mouse right-click, then `run with PowerShell`)
|
|
||||||
|
|
||||||
### Building
|
### Building
|
||||||
|
|
||||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ input.onButtonPressed(Button.B, () => {
|
|||||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||||
|
|
||||||
The micro:bit provides a fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||||
|
|
||||||
## Blocks or JavaScript
|
## Blocks or JavaScript
|
||||||
|
|||||||
197
docs/reference/toc.md
Normal file
197
docs/reference/toc.md
Normal file
@@ -0,0 +1,197 @@
|
|||||||
|
acceleration
|
||||||
|
|
||||||
|
analog-pitch
|
||||||
|
|
||||||
|
analog-read-pin
|
||||||
|
|
||||||
|
analog-set-period
|
||||||
|
|
||||||
|
analog-set-pitch-pin
|
||||||
|
|
||||||
|
analog-write-pin
|
||||||
|
|
||||||
|
assign
|
||||||
|
|
||||||
|
boolean
|
||||||
|
|
||||||
|
brightness
|
||||||
|
|
||||||
|
button-is-pressed
|
||||||
|
|
||||||
|
change
|
||||||
|
|
||||||
|
change-score-by
|
||||||
|
|
||||||
|
change-tempo
|
||||||
|
|
||||||
|
change-var
|
||||||
|
|
||||||
|
clear
|
||||||
|
|
||||||
|
clear-screen
|
||||||
|
|
||||||
|
compass-heading
|
||||||
|
|
||||||
|
create-image
|
||||||
|
|
||||||
|
digital-read-pin
|
||||||
|
|
||||||
|
digital-write-pin
|
||||||
|
|
||||||
|
fade-in
|
||||||
|
|
||||||
|
fade-out
|
||||||
|
|
||||||
|
for
|
||||||
|
|
||||||
|
forever
|
||||||
|
|
||||||
|
game-library
|
||||||
|
|
||||||
|
game-over
|
||||||
|
|
||||||
|
if
|
||||||
|
|
||||||
|
image
|
||||||
|
|
||||||
|
in-background
|
||||||
|
|
||||||
|
light-level
|
||||||
|
|
||||||
|
magnetic-force
|
||||||
|
|
||||||
|
map
|
||||||
|
|
||||||
|
math
|
||||||
|
|
||||||
|
move
|
||||||
|
|
||||||
|
number
|
||||||
|
|
||||||
|
[on button pressed](/reference/input/on-button-pressed)
|
||||||
|
|
||||||
|
on-data-received
|
||||||
|
|
||||||
|
on-gamepad-button
|
||||||
|
|
||||||
|
on-gesture
|
||||||
|
|
||||||
|
on-pin-pressed
|
||||||
|
|
||||||
|
on-signal-strength-changed
|
||||||
|
|
||||||
|
pause
|
||||||
|
|
||||||
|
pin-is-pressed
|
||||||
|
|
||||||
|
pixel
|
||||||
|
|
||||||
|
play-tone
|
||||||
|
|
||||||
|
plot
|
||||||
|
|
||||||
|
plot-all
|
||||||
|
|
||||||
|
plot-bar-graph
|
||||||
|
|
||||||
|
plot-frame
|
||||||
|
|
||||||
|
plot-image
|
||||||
|
|
||||||
|
plot-leds
|
||||||
|
|
||||||
|
point
|
||||||
|
|
||||||
|
position
|
||||||
|
|
||||||
|
raise-alert-to
|
||||||
|
|
||||||
|
receive-number
|
||||||
|
|
||||||
|
receive-number
|
||||||
|
|
||||||
|
repeat
|
||||||
|
|
||||||
|
reports
|
||||||
|
|
||||||
|
reset
|
||||||
|
|
||||||
|
rest
|
||||||
|
|
||||||
|
ring-tone
|
||||||
|
|
||||||
|
rotation
|
||||||
|
|
||||||
|
running-time
|
||||||
|
|
||||||
|
score
|
||||||
|
|
||||||
|
screenshot
|
||||||
|
|
||||||
|
scroll-image
|
||||||
|
|
||||||
|
send-number
|
||||||
|
|
||||||
|
servo-set-pulse
|
||||||
|
|
||||||
|
servo-write-pin
|
||||||
|
|
||||||
|
set-brightness
|
||||||
|
|
||||||
|
set-display-mode
|
||||||
|
|
||||||
|
set-group
|
||||||
|
|
||||||
|
set-pixel
|
||||||
|
|
||||||
|
set-tempo
|
||||||
|
|
||||||
|
show-animation
|
||||||
|
|
||||||
|
show-frame
|
||||||
|
|
||||||
|
show-image
|
||||||
|
|
||||||
|
show-leds
|
||||||
|
|
||||||
|
show-number
|
||||||
|
|
||||||
|
show-string
|
||||||
|
|
||||||
|
signal-strength
|
||||||
|
|
||||||
|
start-countdown
|
||||||
|
|
||||||
|
stop-animation
|
||||||
|
|
||||||
|
string
|
||||||
|
|
||||||
|
tell-camera-to
|
||||||
|
|
||||||
|
tell-microphone-to
|
||||||
|
|
||||||
|
tell-remote-control-to
|
||||||
|
|
||||||
|
temperature
|
||||||
|
|
||||||
|
tempo
|
||||||
|
|
||||||
|
toggle
|
||||||
|
|
||||||
|
toggle-all
|
||||||
|
|
||||||
|
touching
|
||||||
|
|
||||||
|
turn
|
||||||
|
|
||||||
|
unplot
|
||||||
|
|
||||||
|
var
|
||||||
|
|
||||||
|
while
|
||||||
|
|
||||||
|
width
|
||||||
|
|
||||||
|
write-line
|
||||||
|
|
||||||
|
write-value
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Communicate data using radio packets
|
* Communicate data using radio packets
|
||||||
*/
|
*/
|
||||||
//% color=270 weight=34
|
//% color=#E3008C weight=34
|
||||||
namespace radio {
|
namespace radio {
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
/**
|
/**
|
||||||
* Provides access to basic micro:bit functionality.
|
* Provides access to basic micro:bit functionality.
|
||||||
*/
|
*/
|
||||||
//% color=190 weight=100
|
//% color=#0078D7 weight=100
|
||||||
namespace basic {
|
namespace basic {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -21,19 +21,19 @@ enum LedSpriteProperty {
|
|||||||
/**
|
/**
|
||||||
* A single-LED sprite game engine
|
* A single-LED sprite game engine
|
||||||
*/
|
*/
|
||||||
//% color=176 weight=32
|
//% color=#008272 weight=32
|
||||||
namespace game {
|
namespace game {
|
||||||
var _score: number = 0;
|
let _score: number = 0;
|
||||||
var _life: number = 3;
|
let _life: number = 3;
|
||||||
var _startTime: number = 0;
|
let _startTime: number = 0;
|
||||||
var _endTime: number = 0;
|
let _endTime: number = 0;
|
||||||
var _isGameOver: boolean = false;
|
let _isGameOver: boolean = false;
|
||||||
var _countdownPause: number = 0;
|
let _countdownPause: number = 0;
|
||||||
var _level: number = 1;
|
let _level: number = 1;
|
||||||
var _gameId: number = 0;
|
let _gameId: number = 0;
|
||||||
var img: Image;
|
let img: Image;
|
||||||
var sprites: LedSprite[];
|
let sprites: LedSprite[];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new LED sprite pointing to the right.
|
* Creates a new LED sprite pointing to the right.
|
||||||
* @param x sprite horizontal coordinate, eg: 2
|
* @param x sprite horizontal coordinate, eg: 2
|
||||||
@@ -47,7 +47,7 @@ namespace game {
|
|||||||
sprites.push(p);
|
sprites.push(p);
|
||||||
plot();
|
plot();
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the current score
|
* Gets the current score
|
||||||
@@ -394,7 +394,7 @@ namespace game {
|
|||||||
}
|
}
|
||||||
plot();
|
plot();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Turn the sprite
|
* Turn the sprite
|
||||||
* @param this TODO
|
* @param this TODO
|
||||||
@@ -403,7 +403,7 @@ namespace game {
|
|||||||
*/
|
*/
|
||||||
//% weight=49
|
//% weight=49
|
||||||
//% blockId=game_turn_sprite block="%sprite|turn %direction|by (°) %degrees"
|
//% blockId=game_turn_sprite block="%sprite|turn %direction|by (°) %degrees"
|
||||||
public turn(direction : Direction, degrees: number) {
|
public turn(direction: Direction, degrees: number) {
|
||||||
if (direction == Direction.Right)
|
if (direction == Direction.Right)
|
||||||
this.setDirection(this._dir + degrees);
|
this.setDirection(this._dir + degrees);
|
||||||
else
|
else
|
||||||
@@ -435,8 +435,8 @@ namespace game {
|
|||||||
*/
|
*/
|
||||||
//% weight=29
|
//% weight=29
|
||||||
//% blockId=game_sprite_set_property block="%sprite|set %property|to %value" blockGap=8
|
//% blockId=game_sprite_set_property block="%sprite|set %property|to %value" blockGap=8
|
||||||
public set(property : LedSpriteProperty, value:number) {
|
public set(property: LedSpriteProperty, value: number) {
|
||||||
switch(property) {
|
switch (property) {
|
||||||
case LedSpriteProperty.X: this.setX(value); break;
|
case LedSpriteProperty.X: this.setX(value); break;
|
||||||
case LedSpriteProperty.Y: this.setY(value); break;
|
case LedSpriteProperty.Y: this.setY(value); break;
|
||||||
case LedSpriteProperty.Direction: this.setDirection(value); break;
|
case LedSpriteProperty.Direction: this.setDirection(value); break;
|
||||||
@@ -452,8 +452,8 @@ namespace game {
|
|||||||
*/
|
*/
|
||||||
//% weight=30
|
//% weight=30
|
||||||
//% blockId=game_sprite_change_xy block="%sprite|change %property|by %value" blockGap=8
|
//% blockId=game_sprite_change_xy block="%sprite|change %property|by %value" blockGap=8
|
||||||
public change(property : LedSpriteProperty, value:number) {
|
public change(property: LedSpriteProperty, value: number) {
|
||||||
switch(property) {
|
switch (property) {
|
||||||
case LedSpriteProperty.X: this.changeXBy(value); break;
|
case LedSpriteProperty.X: this.changeXBy(value); break;
|
||||||
case LedSpriteProperty.Y: this.changeYBy(value); break;
|
case LedSpriteProperty.Y: this.changeYBy(value); break;
|
||||||
case LedSpriteProperty.Direction: this.changeDirectionBy(value); break;
|
case LedSpriteProperty.Direction: this.changeDirectionBy(value); break;
|
||||||
@@ -461,15 +461,15 @@ namespace game {
|
|||||||
case LedSpriteProperty.Blink: this.changeBlinkBy(value); break;
|
case LedSpriteProperty.Blink: this.changeBlinkBy(value); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets a property of the sprite
|
* Gets a property of the sprite
|
||||||
* @param property the name of the property to change
|
* @param property the name of the property to change
|
||||||
*/
|
*/
|
||||||
//% weight=28
|
//% weight=28
|
||||||
//% blockId=game_sprite_property block="%sprite|%property"
|
//% blockId=game_sprite_property block="%sprite|%property"
|
||||||
public get(property : LedSpriteProperty) {
|
public get(property: LedSpriteProperty) {
|
||||||
switch(property) {
|
switch (property) {
|
||||||
case LedSpriteProperty.X: return this.x();
|
case LedSpriteProperty.X: return this.x();
|
||||||
case LedSpriteProperty.Y: return this.y();
|
case LedSpriteProperty.Y: return this.y();
|
||||||
case LedSpriteProperty.Direction: return this.direction()
|
case LedSpriteProperty.Direction: return this.direction()
|
||||||
@@ -681,7 +681,7 @@ namespace game {
|
|||||||
function init(): void {
|
function init(): void {
|
||||||
if (img == null) {
|
if (img == null) {
|
||||||
img = images.createImage(
|
img = images.createImage(
|
||||||
`0 0 0 0 0
|
`0 0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
0 0 0 0 0
|
0 0 0 0 0
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
/**
|
/**
|
||||||
* Creation, manipulation and display of LED images.
|
* Creation, manipulation and display of LED images.
|
||||||
*/
|
*/
|
||||||
//% color=45 weight=31
|
//% color=#5C2D91 weight=31
|
||||||
namespace images {
|
namespace images {
|
||||||
/**
|
/**
|
||||||
* Creates an image that fits on the LED screen.
|
* Creates an image that fits on the LED screen.
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/**
|
/**
|
||||||
* Events and data from sensors
|
* Events and data from sensors
|
||||||
*/
|
*/
|
||||||
//% color=300 weight=99
|
//% color=#B4009E weight=99
|
||||||
namespace input {
|
namespace input {
|
||||||
/**
|
/**
|
||||||
* Attaches code to run when the screen is facing up.
|
* Attaches code to run when the screen is facing up.
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
/**
|
/**
|
||||||
* Control of the LED screen.
|
* Control of the LED screen.
|
||||||
*/
|
*/
|
||||||
//% color=3 weight=35
|
//% color=#5C2D91 weight=35
|
||||||
namespace led {
|
namespace led {
|
||||||
|
|
||||||
// what's the current high value
|
// what's the current high value
|
||||||
let barGraphHigh = 0;
|
let barGraphHigh = 0;
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ enum BeatFraction {
|
|||||||
/**
|
/**
|
||||||
* Generation of music tones through pin ``P0``.
|
* Generation of music tones through pin ``P0``.
|
||||||
*/
|
*/
|
||||||
//% color=52 weight=98
|
//% color=#D83B01 weight=98
|
||||||
namespace music {
|
namespace music {
|
||||||
let beatsPerMinute: number = 120;
|
let beatsPerMinute: number = 120;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/**
|
/**
|
||||||
* Control currents in Pins for analog/digital signals, servos, i2c, ...
|
* Control currents in Pins for analog/digital signals, servos, i2c, ...
|
||||||
*/
|
*/
|
||||||
//% color=351 weight=30
|
//% color=#A80000 weight=30
|
||||||
namespace pins {
|
namespace pins {
|
||||||
/**
|
/**
|
||||||
* Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.
|
* Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/**
|
/**
|
||||||
* Reading and writing data over a serial connection.
|
* Reading and writing data over a serial connection.
|
||||||
*/
|
*/
|
||||||
//% weight=2 color=30
|
//% weight=2 color=#002050
|
||||||
namespace serial {
|
namespace serial {
|
||||||
/**
|
/**
|
||||||
* Prints a line of text to the serial
|
* Prints a line of text to the serial
|
||||||
@@ -11,8 +11,7 @@ namespace serial {
|
|||||||
//% help=serial/write-line blockGap=8
|
//% help=serial/write-line blockGap=8
|
||||||
//% blockId=serial_writeline block="serial|write line %text"
|
//% blockId=serial_writeline block="serial|write line %text"
|
||||||
export function writeLine(text: string): void {
|
export function writeLine(text: string): void {
|
||||||
writeString(text);
|
writeString(text + "\r\n");
|
||||||
writeString("\r\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -34,10 +33,7 @@ namespace serial {
|
|||||||
//% help=serial/write-value
|
//% help=serial/write-value
|
||||||
//% blockId=serial_writevalue block="serial|write value %name|= %value"
|
//% blockId=serial_writevalue block="serial|write value %name|= %value"
|
||||||
export function writeValue(name: string, value: number): void {
|
export function writeValue(name: string, value: number): void {
|
||||||
writeString(name);
|
writeString(name + ":" + value + "\r\n");
|
||||||
writeString(":");
|
|
||||||
writeNumber(value);
|
|
||||||
writeLine("");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
4
libs/microbit/shims.d.ts
vendored
4
libs/microbit/shims.d.ts
vendored
@@ -4,7 +4,7 @@
|
|||||||
/**
|
/**
|
||||||
* Creation, manipulation and display of LED images.
|
* Creation, manipulation and display of LED images.
|
||||||
*/
|
*/
|
||||||
//% color=45 weight=31
|
//% color=#5C2D91 weight=31
|
||||||
declare namespace images {
|
declare namespace images {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -113,7 +113,7 @@ declare interface Image {
|
|||||||
/**
|
/**
|
||||||
* Provides access to basic micro:bit functionality.
|
* Provides access to basic micro:bit functionality.
|
||||||
*/
|
*/
|
||||||
//% color=190 weight=100
|
//% color=#0078D7 weight=100
|
||||||
declare namespace basic {
|
declare namespace basic {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
1
libs/test-snippets/README.md
Normal file
1
libs/test-snippets/README.md
Normal file
@@ -0,0 +1 @@
|
|||||||
|
run ``pxt testdir ../../buit/docs/blocks`` from this folder
|
||||||
0
libs/test-snippets/main.ts
Normal file
0
libs/test-snippets/main.ts
Normal file
13
libs/test-snippets/pxt.json
Normal file
13
libs/test-snippets/pxt.json
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"name": "test-snippets",
|
||||||
|
"description": "A test project for doc snippets",
|
||||||
|
"installedVersion": "file:.",
|
||||||
|
"files": [
|
||||||
|
"main.ts"
|
||||||
|
],
|
||||||
|
"public": true,
|
||||||
|
"dependencies": {
|
||||||
|
"microbit": "file:../microbit",
|
||||||
|
"microbit-radio": "file:../microbit-radio"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "pxt-microbit",
|
"name": "pxt-microbit",
|
||||||
"version": "0.2.122",
|
"version": "0.2.124",
|
||||||
"description": "BBC micro:bit target for PXT",
|
"description": "BBC micro:bit target for PXT",
|
||||||
"keywords": [
|
"keywords": [
|
||||||
"JavaScript",
|
"JavaScript",
|
||||||
@@ -29,6 +29,6 @@
|
|||||||
"typescript": "^1.8.7"
|
"typescript": "^1.8.7"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"pxt-core": "0.2.129"
|
"pxt-core": "0.2.130"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,7 +72,7 @@
|
|||||||
"log": true
|
"log": true
|
||||||
},
|
},
|
||||||
"appTheme": {
|
"appTheme": {
|
||||||
"accentColor": "#5C2D91",
|
"accentColor": "#5C005C",
|
||||||
"logoUrl": "https://m.pxt.io/about",
|
"logoUrl": "https://m.pxt.io/about",
|
||||||
"logo": "./static/microbit.simplified.svg",
|
"logo": "./static/microbit.simplified.svg",
|
||||||
"docsLogo": "./static/microbit.simplified.svg",
|
"docsLogo": "./static/microbit.simplified.svg",
|
||||||
@@ -102,6 +102,7 @@
|
|||||||
"name": "Device",
|
"name": "Device",
|
||||||
"path": "/device"
|
"path": "/device"
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"sideDoc": "getting-started"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -527,7 +527,6 @@
|
|||||||
"tnvnko",
|
"tnvnko",
|
||||||
"toqcgf",
|
"toqcgf",
|
||||||
"tpdiyw",
|
"tpdiyw",
|
||||||
"tpxxzl",
|
|
||||||
"tqeddl",
|
"tqeddl",
|
||||||
"tqhpqp",
|
"tqhpqp",
|
||||||
"tqwach",
|
"tqwach",
|
||||||
@@ -550,12 +549,10 @@
|
|||||||
"vbcdot",
|
"vbcdot",
|
||||||
"vbtmwf",
|
"vbtmwf",
|
||||||
"vcijrw",
|
"vcijrw",
|
||||||
"vcmhms",
|
|
||||||
"vcoevo",
|
"vcoevo",
|
||||||
"vcrvjm",
|
"vcrvjm",
|
||||||
"vcudrv",
|
"vcudrv",
|
||||||
"vczceh",
|
"vczceh",
|
||||||
"vezrot",
|
|
||||||
"vfcwwr",
|
"vfcwwr",
|
||||||
"vftxlg",
|
"vftxlg",
|
||||||
"vfusfw",
|
"vfusfw",
|
||||||
|
|||||||
Reference in New Issue
Block a user