Compare commits

..

110 Commits

Author SHA1 Message Date
539357237f 0.2.124 2016-05-19 12:37:54 -07:00
35d59da17e Bump pxt-core to 0.2.130 2016-05-19 12:37:52 -07:00
0b226bc9aa updated category colors theme 2016-05-19 11:59:57 -07:00
f2bab5d122 missing async annotation on serial 2016-05-19 10:53:48 -07:00
6e6a98559c updated setup instructions 2016-05-19 10:34:24 -07:00
217fce953d Table of contents proof of concept 2016-05-18 15:57:43 -07:00
bfac2910da tentative serial fix for #66 2016-05-18 11:57:10 -07:00
5962c28b0e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-18 11:30:38 -07:00
d3509a6254 Test docs tweak 2016-05-18 11:28:15 -07:00
df91bf234c adding side menu 2016-05-18 11:15:00 -07:00
2a46935f62 better startup instructions 2016-05-18 09:18:14 -07:00
5e024c6f23 added test package 2016-05-17 10:42:44 -07:00
28b3d823b2 0.2.123 2016-05-17 10:28:46 -07:00
b7c9bc7978 fixing test suite 2016-05-17 10:28:26 -07:00
52b2ee3f4c 0.2.122 2016-05-17 09:59:06 -07:00
263cc25633 updated docs 2016-05-17 09:58:51 -07:00
2e3d875b7d added serial events 2016-05-17 09:36:01 -07:00
7704ad9f8d doc updates 2016-05-17 09:35:55 -07:00
845d7a004c updated docs 2016-05-16 22:18:58 -07:00
1cf070d649 changed starting template 2016-05-16 22:04:41 -07:00
24420a2cc4 0.2.121 2016-05-16 21:52:35 -07:00
2f8b61998b bringing back triangles / logo on simulator 2016-05-16 21:48:54 -07:00
af38071c6a 0.2.120 2016-05-16 16:25:04 -07:00
89f09c7f35 added pins->on pulsed 2016-05-16 16:24:44 -07:00
a667467bbd 0.2.119 2016-05-13 06:25:57 -07:00
ada2583e17 removing browserconfig.xml / favicon.ico until cloud supports it 2016-05-13 06:18:15 -07:00
c04538313d 0.2.118 2016-05-13 05:44:48 -07:00
1039dc560e Bump pxt-core to 0.2.129 2016-05-13 05:44:46 -07:00
957c7ad848 0.2.117 2016-05-13 05:08:07 -07:00
5e7351a481 Bump pxt-core to 0.2.127 2016-05-13 05:08:05 -07:00
f0c089373b updated mobile icons 2016-05-13 04:55:28 -07:00
879a85bdbb exposing i2c blocks in pins 2016-05-13 03:38:52 -07:00
7a9c2e0fe4 0.2.116 2016-05-12 22:23:46 -07:00
9656c1159a Bump pxt-core to 0.2.125 2016-05-12 22:23:45 -07:00
801117d6b0 remove head from simulator 2016-05-12 22:23:23 -07:00
c084bff334 remove logo in simulator 2016-05-12 21:56:22 -07:00
18bf35f179 updated camp 2016-05-12 13:56:03 -07:00
7e7dc91947 updated camp 2016-05-12 13:50:27 -07:00
da79f643dc 0.2.115 2016-05-12 13:41:34 -07:00
ea10cde3eb added camp 2016-05-12 13:41:15 -07:00
0a60b0ee37 0.2.114 2016-05-12 12:37:57 -07:00
b4bc985068 upgraded to lancaster 2.0.0.rc3 (core 0.1.9)
added radio.send/receive string
2016-05-12 12:35:40 -07:00
78f9af5bc2 0.2.113 2016-05-11 12:05:13 -07:00
e9410d17a6 0.2.112 2016-05-11 11:42:51 -07:00
ca8ef260d5 Bump pxt-core to 0.2.124 2016-05-11 11:42:49 -07:00
5ea5e9bb5b added accent color 2016-05-11 11:39:45 -07:00
19c689a8c4 added microsoft logo 2016-05-11 09:18:29 -07:00
72226cd4e5 0.2.111 2016-05-11 08:49:33 -07:00
0d3af60892 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-11 06:46:05 -07:00
f88cda8244 added privacy/tou urls 2016-05-11 06:45:45 -07:00
f71925fdd2 Simplify logo some more 2016-05-11 15:39:20 +02:00
bfeda371a9 Add simplified logo (more suitable for small size) 2016-05-11 15:33:55 +02:00
eb09530391 Fix typo 2016-05-11 14:12:09 +02:00
346d1e77da 0.2.110 2016-05-10 21:49:16 -07:00
bf384355c4 Bump pxt-core to 0.2.122 2016-05-10 21:49:15 -07:00
3801e52370 fixed build instructions 2016-05-10 21:43:41 -07:00
99574f1ec8 added link to live editor 2016-05-10 21:43:12 -07:00
12705eed06 removed some ids 2016-05-10 21:40:39 -07:00
a62f2b00b4 updated radio apis to support key/value pair 2016-05-10 21:13:16 -07:00
7d0101af25 marking various radio functions as debug until API is stable 2016-05-10 16:42:18 -07:00
60c3f1f427 0.2.109 2016-05-10 12:41:37 -07:00
8552a2de52 fixing docs icon size 2016-05-10 12:41:20 -07:00
b0d4fdb009 0.2.108 2016-05-10 11:42:14 -07:00
d3294ee99e 0.2.107 2016-05-10 11:34:59 -07:00
00d23f8437 updated windows 10 app 2016-05-10 11:34:41 -07:00
1c6c749dad 0.2.106 2016-05-10 11:08:46 -07:00
2803c00814 Bump pxt-core to 0.2.121 2016-05-10 11:08:44 -07:00
f150d93070 removing old logos 2016-05-10 10:51:47 -07:00
7f284b2a57 0.2.105 2016-05-10 10:44:52 -07:00
0e5c30ec7c updated logo 2016-05-10 10:44:40 -07:00
2cc6f864a8 remove logging 2016-05-10 10:26:36 -07:00
d428a2cd1f Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-10 10:15:25 -07:00
47f9362e5f read radio values 2016-05-10 10:14:51 -07:00
38b197bc03 0.2.104 2016-05-10 19:03:50 +02:00
9a404854e7 Rename target 2016-05-10 19:03:31 +02:00
d17a8de72d Use shorter domain name 2016-05-10 19:01:36 +02:00
9d1f2e024b missing shim 2016-05-10 09:28:05 -07:00
e7d8559fe3 Cache test scripts 2016-05-10 13:18:35 +02:00
fcfdbcc7e4 moving block down category 2016-05-09 23:03:42 -07:00
5884231399 null terminated name 2016-05-09 23:01:20 -07:00
e8887f5904 radio blocks to read/stream value pairs 2016-05-09 22:55:37 -07:00
07e8610e5d 0.2.103 2016-05-09 14:13:15 -07:00
37fb907f04 Bump pxt-core to 0.2.120 2016-05-09 14:13:13 -07:00
13f42f5892 added various tutorials 2016-05-09 10:32:02 -07:00
5fcf9165ea magic 8 tutorial 2016-05-09 09:45:57 -07:00
b33d0ba470 updated strings 2016-05-06 14:17:39 -07:00
b9f66c5c6b 0.2.102 2016-05-06 11:31:55 -07:00
9848409283 Bump pxt-core to 0.2.117 2016-05-06 11:31:53 -07:00
ce16e64660 added shuffled lessons 2016-05-06 11:31:25 -07:00
4d056e0c23 lessons updates 2016-05-06 09:32:29 -07:00
70b2827cf0 fixing various lessons menu 2016-05-06 09:28:26 -07:00
62e4b04931 0.2.101 2016-05-05 12:50:36 -07:00
17e33cc34f updated white space 2016-05-05 12:50:26 -07:00
d4ad150cba Bump pxt-core to 0.2.114 2016-05-05 12:48:59 -07:00
52bfd4e535 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-05 12:35:26 -07:00
f854dfd9c8 updated generated docs 2016-05-05 12:32:40 -07:00
d905f24f9c updated generated strings.json 2016-05-05 11:32:35 -07:00
81b8b1b69c updated docs 2016-05-05 11:16:14 -07:00
efce4c3698 linting 2016-05-05 08:57:44 -07:00
b5e4a36e9c Add libraries docs 2016-05-05 14:20:18 +01:00
04a60a5b47 fixing various lint violations 2016-05-04 23:31:55 -07:00
29b28e7f0d adding aspect ratio 2016-05-04 22:44:11 -07:00
979381eaef Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-04 14:46:46 -07:00
e4370f4e3c 0.2.100 2016-05-04 15:25:52 +01:00
ba707f080d Bump pxt-core to 0.2.112 2016-05-04 15:25:51 +01:00
3816e01f87 Add locale-specific theme 2016-05-04 15:23:04 +01:00
548d215b48 0.2.99 2016-05-04 13:31:59 +01:00
43da58f214 Bump pxt-core to 0.2.111 2016-05-04 13:31:57 +01:00
f90d052538 Add example localized doc 2016-05-04 13:25:56 +01:00
13ff7cd0ec removing readme.md from template 2016-05-03 14:45:10 -07:00
144 changed files with 2032 additions and 944 deletions

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@ -13,4 +13,5 @@ notifications:
cache:
directories:
- node_modules
- built/cache

5
.vscode/settings.json vendored Normal file
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@ -0,0 +1,5 @@
// Place your settings in this file to overwrite default and user settings.
{
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
}

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@ -3,24 +3,44 @@
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
* [Try it live](https://m.pxt.io)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
# Getting started
## Local server
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
* install the PXT command line
```
npm install -g pxt
```
* install the dependencies
```
npm install
```
### Running
Run this command to open a local web server:
```
pxt serve
```
To make sure you're running the latest tools, run
```
npm update
```
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps codemicrobit.com and provides additional features.
### Sideloading
* Open Windows **settings** and search for **Developer options**
* Enable the developer mode.
* Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script (mouse right-click, then `run with PowerShell`)
that wraps m.pxt.io and provides additional features.
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.

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@ -0,0 +1,22 @@
{
"name": "koduj z micro:bit",
"title": "koduj z micro:bit",
"docMenu": [
{
"name": "O nas",
"path": "/about"
},
{
"name": "Lekcje",
"path": "/lessons"
},
{
"name": "Instrukcja obsługi",
"path": "/reference"
},
{
"name": "Urządzenie",
"path": "/device"
}
]
}

7
docs/_locales/pl/docs.md Normal file
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@ -0,0 +1,7 @@
# Dokumentacja
Witamy na stronach dokumentacji!
* Przeglądnij [instrukcje obsługi](/reference)
* Dowiedz się więcej o [urządzeniu](/device)
* Wystartuj z [lekcjami](/lessons)

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@ -26,7 +26,7 @@ input.onButtonPressed(Button.B, () => {
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides a fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript

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@ -1,7 +1,35 @@
# Documentation
Welcome to the documentation.
```sim
basic.forever(() => {
basic.showString("DOCS ");
})
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
* Browse the [reference](/reference)
* **[getting started](/getting-started)**
* Browse the [API reference](/reference)
* Learn more about the [device](/device)
* Get started with [lessons](/lessons)
* Follow up with the [release notes](/release-notes)
### Developers
* Learn about [packages](/packages) (possibly using C++ or ARM thumb)

171
docs/getting-started.md Normal file
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@ -0,0 +1,171 @@
# Getting started
Are you ready to build cool BBC micro:bit programs? For each challenge, reorder the blocks to recreate the program.
## Open [https://m.pxt.io](/) and create a new **Blocks Editor** project
## Basic
### Show leds
Use the blocks below to draw a figure on the screen. You can redo the smiley face or try something else!
```shuffle
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
```
To transfer your code to the BBC micro:bit,
* connect your micro:bit to the computer using the USB cable
* click on **Download**
* drag&drop the **.hex** file into the **MICROBIT** drive
* wait till the yellow light is done blinking!
### Show animation Forever
Show one image after the other to create an animation by snapping them together.
```blocks
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
```
### Repeat forever
Use the ``forever`` block to repeat your code and have a continuous animation.
Unsuffle the blocks to create a happy, unhappy animation.... or changes the image to make it your own!
```shuffle
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
### Your turn now!
Use the blocks ``show leds`` and ``forever``
to create your own custom awesome animation!
## Inputs
### Button A and B
Unshuffle the blocks so that the micro:bit shows "YES" when button A is pressed, and "NO" when B is pressed.
The key idea is that all the blocks nested under `on button ... pressed` will run when that button is pressed.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("AAAAA");
});
```
Try to unshuffle those blocks:
```shuffle
input.onButtonPressed(Button.A, () => {
basic.showString("YES");
});
input.onButtonPressed(Button.B, () => {
basic.showString("NO");
});
```
### Shake
Using the data from the **accelerometer**, it is possible to detect that the BBC micro:bit is being shaken.
Unshuffle the code to display a frownie when shaken.
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
### Tilting
Aside from shake, it is also possible to detect tilt left and right, logo up and down or face up and down.
Let's build a rock paper scissors game where you turn the micro:bit left to display paper, right to display scissors and down to display rock.
Unshuffle and try this code on the micro:bit itself!
```shuffle
input.onGesture(Gesture.TiltLeft, () => {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #`);
});
input.onGesture(Gesture.LogoDown, () => {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .`);
});
input.onGesture(Gesture.TiltRight, () => {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #`);
});
```
### Pins
It is possible to use the pins (big metal bar at the bottom of the board) as button. Hold the ``GND`` button with one hand and press the ``0`` pin
(called ``P0``) with the other hand to trigger a pin pressed.
Unshuffle the blocks to display a smiley when pin ``P0`` is pressed.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
```
### Your turn now!
Use the scree, buttons, gestures, pins to create a fun game using the micro:bit.

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@ -5,9 +5,6 @@
### ~column
## O365 Integration
* [Science Experiments: Chart](/lessons/charting), create an app for simulating and measuring sensor data of acceleration, temperature, light level, and rotation
## Beginner
* [Beautiful Image](/lessons/beautiful-image), show a beautiful image with show LEDs
@ -60,6 +57,9 @@
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
## Science
* [Charting](/lessons/charting), measure and chart acceleration
## Advanced
* [Prank WiFi](/lessons/prank-wifi), create fake WiFi to trick your friends
* [Speed Button](/lessons/speed-button), code a speed game with running time
@ -70,5 +70,4 @@
### @section full
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)

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@ -21,7 +21,6 @@ basic.showString("ASK ME A QUESTION")
input.onButtonPressed(Button.A, () => {
basic.showString("Yes")
})
```
* `Run` the code to see if it works as expected.
@ -45,7 +44,6 @@ input.onButtonPressed(Button.B, () => {
* `Run` the code to see if it works as expected.
**Challenge 3**
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.
### Challenge 3
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.

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@ -12,7 +12,6 @@ Answers may vary. This is a function that will show a string on the LED screen o
```blocks
basic.showString("Y")
```
![](/static/mb/lessons/answering-machine-0.png)
@ -22,7 +21,6 @@ basic.showString("Y")
```blocks
basic.showString("Hi")
```
![](/static/mb/lessons/answering-machine-1.png)
@ -35,7 +33,6 @@ basic.showString("Hi")
```blocks
basic.showString("Z")
```

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@ -39,9 +39,9 @@ basic.showLeds(`
`)
```
* *Run* your code to see if it works as expected.
* Does your code work as expected?
### Challenge 2
Nice job! Why don't we create a third image that will show after the other two? Remember to add a pause before you create and show the image.
Nice job! Why don't we create a third image that will show after the other two?

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@ -12,17 +12,14 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
<br/>
```
action = Math.random(3)
```blocks
let action = Math.random(3)
```
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
<br />
```
```blocks
let action = Math.random(3)
if (action == 0) {
basic.showString("PUSH A", 150)
}
@ -30,10 +27,9 @@ if (action == 0) {
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
<br />
```
```blocks
input.onButtonPressed(Button.A, () => {
let action = Math.random(3)
if (action == 0) {
game.addScore(1)
}
@ -42,9 +38,8 @@ input.onButtonPressed(Button.A, () => {
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
<br />
```
```blocks
let action = Math.random(3)
if (action == 1) {
basic.showString("LOGO DOWN", 150)
}
@ -52,10 +47,9 @@ if (action == 1) {
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
<br />
```
```blocks
input.onLogoDown(() => {
let action = Math.random(3)
if (action == 1) {
game.addScore(1)
}
@ -64,9 +58,8 @@ input.onLogoDown(() => {
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
<br />
```
```blocks
let action = Math.random(3)
if (action == 2) {
basic.showString("SHAKE", 150)
}
@ -74,13 +67,11 @@ if (action == 2) {
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
<br/>
```
```blocks
input.onLogoDown(() => {
let action = Math.random(3)
if (action == 1) {
game.addScore(1)
}
})
```

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@ -11,6 +11,7 @@ Variables
## Quick Links
* [activity](/lessons/catch-the-egg-game/activity)
* [tutorial](/lessons/catch-the-egg-game/tutorial)
* [quiz](/lessons/catch-the-egg-game/quiz)
* [quiz answers](/lessons/catch-the-egg-game/quiz-answers)
@ -20,18 +21,21 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
## Documentation
* **variables** : [read more...](/reference/variables/var)
* **forever** : [read more...](/reference/basic/forever)
* **unplot** : [read more...](/reference/led/unplot)
* **plot** : [read more...](/reference/led/plot)
* **if** : [read more...](/reference/logic/if)
* **acceleration** : [read more...](/reference/input/acceleration)
* **math minimum number** : [read more...](/reference/math)
* **math maximum number** : [read more...](/reference/math)
* **math random number** : [read more...](/reference/math)
* **math modulus** : [read more...](/reference/math)
* **show number** : [read more...](/reference/basic/show-number)
* **pause** : [read more...](/reference/basic/pause)
```cards
let x = 2;
led.unplot(0, 0);
basic.forever(() => {});
x += 1;
led.plot(0, 0);
basic.pause(300);
input.acceleration(Dimension.X);
Math.min(0,0);
Math.max(0,1);
Math.random(5);
game.addScore(1);
game.score();
game.removeLife(1);
```
## Objectives

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@ -1,7 +1,5 @@
# catch the egg game challenges
Coding challenges for catch the egg game.
## Before we get started
Your starting code should look like this:

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@ -0,0 +1,29 @@
# catch the egg game tutorial
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* an egg LED falls from the top of the screen, row by row.
* a basket LED is on the bottom row and can be moved by using the accelerometer `X` data.
* if the egg LED reaches the last row, reset the egg position to the first row.
```shuffle
let basketX = 2
let eggX = 2
let eggY = 0
basic.forever(() => {
led.unplot(basketX, 4)
led.unplot(eggX, eggY)
eggY = eggY + 1
led.plot(eggX, eggY)
basic.pause(300)
let accX = input.acceleration(Dimension.X)
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
led.plot(basketX, 4)
if (eggY > 4) {
eggY = -1
eggX = Math.random(5)
}
basic.pause(300)
})
```

View File

@ -17,7 +17,7 @@ input.onPinPressed(TouchPin.P1, () => {
})
```
**Challenge 1**
### Challenge 1
Let's include a second sound `on pin pressed` *P2*. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter `on pin pressed` from P1 to P2. Additionally, you must *decrease* the frequency of the variable "sound" by 25. Modify your code so that your code looks like this
@ -42,7 +42,7 @@ input.onPinPressed(TouchPin.P2, () => {
* click *run* to see if the code works as expected.
**Challenge 2**
### Challenge 2
Finally, we want images to be displayed with sounds `on pin pressed`. Add `show LEDs` blocks under `on pin pressed` P1 and P2.

View File

@ -42,7 +42,7 @@ input.onButtonPressed(Button.B, () => {
* `Run` the code to see if it works as expected.
**Challenge 3**
### Challenge 3
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `TRY AGAIN`.

View File

@ -9,6 +9,7 @@ Acceleration
## Quick Links
* [activity](/lessons/glowing-pendulum/activity)
* [tutorial](/lessons/glowing-pendulum/tutorial)
* [challenges](/lessons/glowing-pendulum/challenges)
* [quiz](/lessons/glowing-pendulum/quiz)
* [quiz answers](/lessons/glowing-pendulum/quiz-answers)

View File

@ -4,10 +4,29 @@ Construct a pendulum that glows using acceleration.
Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started!
Turn on all the LEDs.
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
```
Create a **forever** loop that will constantly display the appropriate brightness on the LED display.
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
})
@ -16,6 +35,13 @@ basic.forever(() => {
Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
});
@ -25,9 +51,15 @@ Since the micro:bit will be swinging back and forth, the acceleration will only
```blocks
let acceleration = 0;
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
acceleration = input.acceleration(Dimension.Y);
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration)
});
```
@ -35,6 +67,13 @@ basic.forever(() => {
The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range.
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration);
@ -46,37 +85,19 @@ basic.forever(() => {
Now let's use our acceleration value to set the brightness on the micro:bit.
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration);
acceleration = acceleration / 4;
led.setBrightness(acceleration)
});
```
Let's show what the brightness of the micro:bit is by turning all the LEDs on!
```blocks
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration);
acceleration = acceleration / 4;
led.setBrightness(acceleration)
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
});
```
### ~avatar avatar

View File

@ -24,13 +24,13 @@ basic.forever(() => {
```
**Challenge 1**
### Challenge 1
![](/static/mb/lessons/glowing-pendulum-0.jpg)
Hold the micro:bit in your hand in a dark room. Move the micro:bit like a pendulum and produce a slow image that captures the pattern of the micro:bit LEDs.
**Challenge 2**
### Challenge 2
Replace "y" in `acceleration(y)` with "x" or "z". Changing the axis will cause the micro:bit to measure the force in a different direction. What differences in the resulting pattern does this replacement make?

View File

@ -0,0 +1,29 @@
# glowing pendulum block tutorial
The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* all LEDs are turned on
* the BBC micro:bit repeats code **forever** that
* reads the acceleration along the ``y`` axis,
* calculate the absolute value of the acceleration
* scales down the acceleration value by a factor of `4`
* uses the scaled value to set the screen **brightness**
```blocks
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
basic.forever(() => {
let acceleration = input.acceleration(Dimension.Y);
acceleration = Math.abs(acceleration);
acceleration = acceleration / 4;
led.setBrightness(acceleration)
});
```

View File

@ -11,6 +11,7 @@ Math - Pick Random
## Quick links
* [activity](/lessons/guess-the-number/activity)
* [tutorial](/lessons/guess-the-number/tutorial)
* [challenges](/lessons/guess-the-number/challenges)
* [quiz](/lessons/guess-the-number/quiz)
* [quiz answers](/lessons/guess-the-number/quiz-answers)

View File

@ -19,12 +19,11 @@ input.onButtonPressed(Button.A, () => {
```
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `09`.
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `9`.
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(9)
let x = Math.random(10)
})
```
@ -34,7 +33,7 @@ Show the random number on the screen.
```blocks
input.onButtonPressed(Button.A, () => {
let x = Math.random(9)
let x = Math.random(10)
basic.showNumber(x)
})

View File

@ -0,0 +1,25 @@
# guess the number tutorial
### ~avatar avatar
### @video td/videos/guess-the-number-0
This tutorial will help you create a guess the number game! Let's get started!
### ~
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* when the user presses button ``A``,
* generate a random number
* show the number on screen
```shuffle
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
basic.showNumber(x)
})
```

View File

@ -35,5 +35,5 @@ basic.showNumber(14)
### Challenge 3
Keep displaying multiples of 7 such as 21 and 28, but don't forget to add pauses between the numbers!
Keep displaying multiples of 7 such as 21 and 28...

View File

@ -9,6 +9,7 @@ If (Conditionals)
## Quick Links
* [activity](/lessons/magic-8/activity)
* [tutorial](/lessons/magic-8/tutorial)
* [challenges](/lessons/magic-8/challenges)
* [quiz](/lessons/magic-8/quiz)
* [quiz answers](/lessons/magic-8/quiz-answers)

View File

@ -1,8 +1,6 @@
# magic 8 activity
A fortune teller game on the micro:bit
Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
```blocks
basic.showString("ASK A QUESTION")
basic.showNumber(8)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen()
let randomNumber = Math.random(2)
let randomNumber = Math.random(3)
});
```
Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
basic.showNumber(8)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen();
let randomNumber = Math.random(2);
let randomNumber = Math.random(3);
if (randomNumber == 2) {
basic.showString("YES");
}
@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
basic.showNumber(8)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen()
let randomNumber = Math.random(2)
let randomNumber = Math.random(3)
if (randomNumber == 2) {
basic.showString("YES")
} else if (randomNumber == 1) {
@ -84,7 +79,7 @@ basic.showString("ASK A QUESTION")
basic.showNumber(8)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen()
let randomNumber = Math.random(2)
let randomNumber = Math.random(3)
if (randomNumber == 2) {
basic.showString("YES")
} else if (randomNumber == 1) {
@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
basic.showNumber(8)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen()
let randomNumber = Math.random(2)
let randomNumber = Math.random(3)
if (randomNumber == 2) {
basic.showString("YES")
} else if (randomNumber == 1) {
basic.showString("NO")
} else {
basic.showString("I DON'T KNOW")
}
basic.showNumber(8)

View File

@ -26,7 +26,7 @@ input.onGesture(Gesture.Shake, () => {
```
**Challenge 1**
### Challenge 1
Now let's increase the number of responses the magic 8 ball can give. How about 5 responses instead? Let's change the limit of `pick random` to 4.
@ -49,7 +49,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
**Challenge 2**
### Challenge 2
Now have the magic 8 ball respond "Try again" if **randomNumber** is 3.
@ -73,7 +73,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
**Challenge 3**
### Challenge 3
Now what about if **randomNumber** is 4? Let's have the magic 8 ball respond "Definitely!".

View File

@ -0,0 +1,27 @@
# Magic 8 tutorial
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* show "ASK A QUESTION" on the screen
* when the micro:bit is shaken,
* generate a random number between 0 and 2.
* if the number is `2`, show "YES"
* if the number is `1`, show "NO"
* otherwise show "MAYBE"...
```shuffle
basic.showString("ASK A QUESTION")
input.onGesture(Gesture.Shake, () => {
let randomNumber = Math.random(3)
if (randomNumber == 2) {
basic.showString("YES")
} else if (randomNumber == 1) {
basic.showString("NO")
} else {
basic.showString("MAYBE")
}
})
```

View File

@ -30,8 +30,6 @@ input.onGesture(Gesture.LogoUp, () => {
. . # . .
`)
})
```
Run your code and try to turn around the micro:bit to see the **logo up** event in action!

View File

@ -46,7 +46,7 @@ input.onButtonPressed(Button.B, () => {
```
**Challenge 3**
### Challenge 3
Add an event handler with `on shake` to change the LED brightness back to a `255`.

View File

@ -88,7 +88,7 @@ input.onButtonPressed(Button.B, () => {
* Run the code to see if it works as expected.
**Challenge 3**
### Challenge 3
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.

View File

@ -42,7 +42,7 @@ basic.forever(() => {
```
**Challenge 1**
### Challenge 1
What if wanted to show the maximum connectivity of wifi instead of just 1, 3, or 4 bars?
@ -86,7 +86,7 @@ basic.forever(() => {
})
```
**Challenge 2**
### Challenge 2
Let's add an **IF** at the bottom of your code that checks to see if `sum >= to 1200` **and** if `sum <1400`
@ -135,7 +135,7 @@ basic.forever(() => {
})
```
**Challenge 3**
### Challenge 3
Now it's your turn! Be creative and change the Wifi meter images to your own wifi image you're sure will prank your friends by editing the lines that call `showLeds()`.

View File

@ -41,7 +41,7 @@ input.onButtonPressed(Button.A, () => {
```
**Challenge 1**
### Challenge 1
Create an event handler for Button B.
@ -83,7 +83,7 @@ input.onButtonPressed(Button.B, () => {
```
**Challenge 2**
### Challenge 2
### @video td/videos/screen-wipe-2
@ -155,7 +155,7 @@ basic.showLeds(`
```
**Challenge 3**
### Challenge 3
Show an animation that scrolls back up when you press button "B".

View File

@ -11,6 +11,7 @@ If (Conditionals)
## Quick Links
* [activity](/lessons/truth-or-dare/activity)
* [tutorial](/lessons/truth-or-dare/tutorial)
* [challenges](/lessons/truth-or-dare/challenges)
* [quiz](/lessons/truth-or-dare/quiz)
* [quiz answers](/lessons/truth-or-dare/quiz-answers)

View File

@ -0,0 +1,63 @@
# truth or dare tutorial
### ~avatar avatar
### @video td/videos/truth-or-dare-0
The *Truth or dare!* game works as follows: a player spins the BBC micro:bit on the table.
When the micro:bit stops spinning, the player pointed by the arrow (displayed on screen) must press the button "A"
to see if she has to provide a *truth* or a *dare*.
### ~
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* an up arrow is displayed when the micro:bit is powered on.
* on button `A` is pressed,
* randomly display "TRUTH" or "DARE" on the screen
* show the up arrow again.
```shuffle
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.random(2)
if (random == 0) {
basic.showString("TRUTH")
} else {
basic.showString("DARE")
}
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
})
```
### Hints and tips
Cut out these documentation cards to help you!
```cards
basic.showLeds(`
. . # . .
. # # # .
# . # . #
. . # . .
. . # . .
`);
Math.random(2);
basic.showString("TRUTH");
if (true) {} else {}
"TRUTH";
0;
input.onButtonPressed(Button.A, () => {});
```

9
docs/open-source.md Normal file
View File

@ -0,0 +1,9 @@
# Open Source
The editor is open source on GitHub under the MIT license. Contributions are welcome, please check our GitHub repos.
### Repos
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime

14
docs/packages.md Normal file
View File

@ -0,0 +1,14 @@
# Extensions
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
## Publishing libraries

View File

@ -1,17 +1,27 @@
# Reference
```namespaces
basic.showString("Hello!");
input.onButtonPressed(Button.A, () => {});
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
led.plot(0,0);
radio.sendNumber(0);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole));
game.createSprite(2,2);
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
});
led.plot(0, 0);
music.playTone(0, 0);
game.addScore(1);
images.createImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
pins.digitalReadPin(DigitalPin.P0);
serial.writeLine("Hello!");
control.inBackground(() => {});
serial.writeValue(x, 0);
control.inBackground(() => {
});
```

View File

@ -2,7 +2,6 @@
Provides access to basic micro:bit functionality.
```cards
basic.showNumber(0);
basic.showLeds(`

View File

@ -1,7 +1,6 @@
# Control
Runtime and event utilities.
```cards
control.inBackground(() => {

View File

@ -1,7 +1,6 @@
# Game
A single-LED sprite game engine
```cards
game.addScore(1);

View File

@ -1,7 +1,6 @@
# Images
Creation, manipulation and display of LED images.
```cards
images.createImage(`

View File

@ -1,7 +1,6 @@
# Input
Events and data from sensors
```cards
input.onButtonPressed(Button.A, () => {

View File

@ -1,7 +1,6 @@
# Led
Control of the LED screen.
```cards
led.plot(0, 0);
@ -10,7 +9,7 @@ led.point(0, 0);
led.brightness();
led.setBrightness(255);
led.stopAnimation();
led.plotBarGraph(0, 1023);
led.plotBarGraph(0, 0);
led.fadeIn();
led.fadeOut();
led.plotAll();

View File

@ -1,14 +1,13 @@
# Music
Generation of music tones through pin ``P0``.
```cards
music.playTone(0, 0);
music.ringTone(0);
music.rest(0);
music.noteFrequency(Note.C);
music.beat();
music.beat(BeatFraction.Whole);
music.tempo();
music.changeTempoBy(20);
music.setTempo(120);

View File

@ -4,7 +4,7 @@ The micro:bit pins.
## How to work offline
If you have loaded the web app at some time in the past (by clicking on "my scripts" from the home page), then if you later open the same browser (whether you are online or offline) and type in [https://codemicrobit.com/](https://codemicrobit.com/), you will be able to access all the features of the web app. Note that it is important to end the URL with "/".
If you have loaded the web app at some time in the past (by clicking on "my scripts" from the home page), then if you later open the same browser (whether you are online or offline) and type in [https://m.pxt.io/](https://m.pxt.io/), you will be able to access all the features of the web app. Note that it is important to end the URL with "/".
## Save and load code using files

View File

@ -1,7 +1,6 @@
# Pins
Control currents in Pins for analog/digital signals, servos, i2c, ...
```cards
pins.digitalReadPin(DigitalPin.P0);
@ -9,8 +8,14 @@ pins.digitalWritePin(DigitalPin.P0, 0);
pins.analogReadPin(AnalogPin.P0);
pins.analogWritePin(AnalogPin.P0, 1023);
pins.analogSetPeriod(AnalogPin.P0, 20000);
pins.onPulsed(DigitalPin.P0, PulseValue.High, () => {
});
pins.pulseDuration();
pins.servoWritePin(AnalogPin.P0, 180);
pins.servoSetPulse(AnalogPin.P0, 1500);
pins.i2cReadNumber(0, NumberFormat.Int8LE);
pins.i2cWriteNumber(0, 0, NumberFormat.Int8LE);
pins.map(0, 0, 1023, 0, 4);
pins.analogPitch(0, 0);
pins.analogSetPitchPin(AnalogPin.P0);

View File

@ -1,17 +1,20 @@
# Radio
Communicate data using radio packets
```cards
radio.sendNumber(0);
radio.sendNumbers(0, 0, 0, 0);
radio.sendValue("data", 0);
radio.sendString("");
radio.onDataReceived(() => {
});
radio.receiveNumber();
radio.receivedNumberAt(0);
radio.receiveString();
radio.receivedSignalStrength();
radio.setGroup(0);
radio.setTransmitPower(0);
radio.writeValueToSerial();
radio.setTransmitSerialNumber(◊);
```

View File

@ -1,8 +1,8 @@
# Serial
[Serial communication](/device/serial) between the BBC micro:bit and another computer.
Reading and writing data over a serial connection.
```cards
serial.writeValue(x, 0);
serial.writeLine("");
serial.writeValue("x", 0);
```

197
docs/reference/toc.md Normal file
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@ -0,0 +1,197 @@
acceleration
analog-pitch
analog-read-pin
analog-set-period
analog-set-pitch-pin
analog-write-pin
assign
boolean
brightness
button-is-pressed
change
change-score-by
change-tempo
change-var
clear
clear-screen
compass-heading
create-image
digital-read-pin
digital-write-pin
fade-in
fade-out
for
forever
game-library
game-over
if
image
in-background
light-level
magnetic-force
map
math
move
number
[on button pressed](/reference/input/on-button-pressed)
on-data-received
on-gamepad-button
on-gesture
on-pin-pressed
on-signal-strength-changed
pause
pin-is-pressed
pixel
play-tone
plot
plot-all
plot-bar-graph
plot-frame
plot-image
plot-leds
point
position
raise-alert-to
receive-number
receive-number
repeat
reports
reset
rest
ring-tone
rotation
running-time
score
screenshot
scroll-image
send-number
servo-set-pulse
servo-write-pin
set-brightness
set-display-mode
set-group
set-pixel
set-tempo
show-animation
show-frame
show-image
show-leds
show-number
show-string
signal-strength
start-countdown
stop-animation
string
tell-camera-to
tell-microphone-to
tell-remote-control-to
temperature
tempo
toggle
toggle-all
touching
turn
unplot
var
while
width
write-line
write-value

11
docs/release-notes.md Normal file
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@ -0,0 +1,11 @@
# Release notes
```sim
basic.forever(() => { basic.showString("RELEASE NOTES"); });
```
### May 2017
We're happy to announce [m.pxt.io](https://m.pxt.io), an Blocks/JavaScript editor for the [BBC micro:bit](https://www.microbit.co.uk).
The editor is [open source](/open-source) on GitHub. Send us your PR!

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## Features
The Windows 10 App provides all the existing features of codemicrobit.com plus the following ones:
The Windows 10 App provides all the existing features of [m.pxt.io](https://m.pxt.io) plus the following ones:
* **auto-upload**: the compiled .hex file is automatically deployed to all connected BBC micro:bits
* **serial piping**: all serial data sent by connected BBC micro:bit is automatically imported and analyzed in the editor.
@ -12,7 +12,7 @@ The Windows 10 App provides all the existing features of codemicrobit.com plus t
The following instructions allow to side-load the Windows 10 app. This is required until the app is in the store.
* Search for “developer settings” in Windows 10 and put your computer in “Developer mode”.
* Download https://pxt.io/codemicrobit.appx and unzip it. **DO NOT try to install from a zipped folder.**
* Download https://m.pxt.io/codemicrobit.appx and unzip it. **DO NOT try to install from a zipped folder.**
* Open the extracted folder, right-click on `Add-AppDevPackage.ps1` and click on `Run with PowerShell`. Follow the prompts…
4) In order to communicate with the micro:bit via serial, you need to install the [ARM mbed driver](https://developer.mbed.org/handbook/Windows-serial-configuration).

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@ -36,7 +36,7 @@ namespace i2c_fram {
pins.i2cWriteBuffer(devaddr, buf)
}
export function readBuffer(addr: number, length: number) {
if (addr < 0 || length < 0 || (addr + length) > memend)
die();
@ -45,8 +45,8 @@ namespace i2c_fram {
buf[i] = readByte(addr + i)
return buf
}
export function writeBuffer(addr:number, buf: Buffer) {
export function writeBuffer(addr: number, buf: Buffer) {
if (addr < 0 || (addr + buf.length) > memend)
die();
for (let i = 0; i < buf.length; ++i)

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{
"basic": "Provides access to basic micro:bit functionality.",
"basic.clearScreen": "Turn off all LEDs",
"basic.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
"basic.pause": "Pause for the specified time in milliseconds",
"basic.plotLeds": "Draws an image on the LED screen.",
"basic.showAnimation": "Shows a sequence of LED screens as an animation.",
"basic.showLeds": "Draws an image on the LED screen.",
"basic.showNumber": "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.",
"basic.showString": "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.",
"control": "Runtime and event utilities.",
"control.inBackground": "Schedules code that run in the background.",
"control.reset": "Resets the BBC micro:bit.",
"game": "A single-LED sprite game engine",
"game.addScore": "Adds points to the current score",
"game.gameOver": "Displays a game over animation.",
"game.score": "Gets the current score",
"game.setScore": "Sets the current score value",
"game.startCountdown": "Starts a game countdown timer",
"images": "Creation, manipulation and display of LED images.",
"images.createBigImage": "Creates an image with 2 frames.",
"images.createImage": "Creates an image that fits on the LED screen.",
"input": "Events and data from sensors",
"input.acceleration": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)",
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
"input.calibrate": "Obsolete, compass calibration is automatic.",
"input.compassHeading": "Get the current compass compass heading in degrees.",
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
"input.onGesture": "Attaches code to run when the screen is facing up.",
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
"input.onPinPressed": "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.",
"input.onScreenDown": "Attaches code to run when the screen is facing down.",
"input.onScreenUp": "Attaches code to run when the screen is facing up.",
"input.onShake": "Attaches code to run when the device is shaken.",
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
"input.rotation": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",
"input.temperature": "Gets the temperature in Celsius degrees (°C).",
"led": "Control of the LED screen.",
"led.brightness": "Get the screen brightness from 0 (off) to 255 (full bright).",
"led.fadeIn": "Fades in the screen display.",
"led.fadeOut": "Fades out the screen brightness.",
"led.plot": "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
"led.plotAll": "Turns all LEDS on",
"led.plotBarGraph": "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.",
"led.point": "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.",
"led.screenshot": "Takes a screenshot of the LED screen and returns an image.",
"led.setBrightness": "Set the screen brightness from 0 (off) to 255 (full bright).",
"led.setDisplayMode": "Sets the display mode between black and white and greyscale for rendering LEDs.",
"led.stopAnimation": "Cancels the current animation and clears other pending animations.",
"led.toggle": "Toggles a particular pixel",
"led.toggleAll": "Inverts the current LED display",
"led.unplot": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
"music": "Generation of music tones through pin ``P0``.",
"music.beat": "Returns the duration of a beat in milli-seconds",
"music.changeTempoBy": "Change the tempo by the specified amount",
"music.noteFrequency": "Gets the frequency of a note.",
"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
"music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
"music.ringTone": "Plays a tone through pin ``P0``.",
"music.setTempo": "Sets the tempo to the specified amount",
"music.tempo": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
"pins": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
"pins.analogPitch": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.",
"pins.analogReadPin": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.",
"pins.analogSetPeriod": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.",
"pins.analogSetPitchPin": "Sets the pin used when using `pins->analog pitch`.",
"pins.analogWritePin": "Set the connector value as analog. Value must be comprised between 0 and 1023.",
"pins.digitalReadPin": "Read the specified pin or connector as either 0 or 1",
"pins.digitalWritePin": "Set a pin or connector value to either 0 or 1.",
"pins.i2cReadNumber": "Read one number from 7-bit I2C address.",
"pins.i2cWriteNumber": "Write one number to a 7-bit I2C address.",
"pins.map": "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.",
"pins.onPulsed": "Configures this pin to a digital input, and generates events where the timestamp is the duration that this pin was either ``high`` or ``low``.",
"pins.pulseDuration": "Gets the duration of the last pulse in micro-seconds. This function should be called from a ``onPulse`` handler.",
"pins.servoSetPulse": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.",
"pins.servoWritePin": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).",
"radio": "Communicate data using radio packets",
"radio.onDataReceived": "Registers code to run when a packet is received over radio.",
"radio.receiveNumber": "Reads the next packet as a number from the radio queue.",
"radio.receiveString": "Reads the next packet as a string and returns it.",
"radio.receivedNumberAt": "Reads a number at a given index, between ``0`` and ``3``, from the packet received by ``receive number``. Not supported in simulator.",
"radio.receivedSignalStrength": "Gets the received signal strength indicator (RSSI) from the packet received by ``receive number``. Not supported in simulator.\nnamespace=radio",
"radio.sendNumber": "Broadcasts a number over radio to any connected micro:bit in the group.",
"radio.sendString": "Broadcasts a number over radio to any connected micro:bit in the group.",
"radio.sendValue": "Broadcasts a name / value pair along with the device serial number\nand running time to any connected BBC micro:bit in the group.",
"radio.setGroup": "Sets the group id for radio communications. A micro:bit can only listen to one group ID at any time.\n@ param id the group id between ``0`` and ``255``, 1 eg",
"radio.setTransmitPower": "Change the output power level of the transmitter to the given value.",
"radio.setTransmitSerialNumber": "Set the radio to transmit the serial number in each message.",
"radio.writeValueToSerial": "Reads a value sent with `stream value` and writes it\nto the serial stream as JSON",
"serial": "Reading and writing data over a serial connection.",
"serial.writeLine": "Prints a line of text to the serial",
"serial.writeValue": "Writes a ``name: value`` pair line to the serial."
}

View File

@ -2,6 +2,8 @@
using namespace pxt;
#define MAX_FIELD_NAME_LENGTH 12
//% color=270 weight=34
namespace radio {
@ -9,6 +11,8 @@ namespace radio {
// Radio
// -------------------------------------------------------------------------
bool radioEnabled = false;
bool transmitSerialNumber = false;
PacketBuffer packet;
int radioEnable() {
@ -34,17 +38,100 @@ namespace radio {
registerWithDal(MES_BROADCAST_GENERAL_ID, message, f);
}
/**
* Broadcasts 4 numbers over radio to any connected micro:bit in the group.
*/
//% help=radio/send-numbers
* Broadcasts a number over radio to any connected micro:bit in the group.
*/
//% help=radio/send-number
//% weight=60
//% blockId=radio_datagram_send block="send number %value" blockGap=8
void sendNumber(int value) {
if (radioEnable() != MICROBIT_OK) return;
uint32_t t = system_timer_current_time();
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
uint32_t buf[] = { (uint32_t)value, t, sn };
uBit.radio.datagram.send((uint8_t*)buf, 3*sizeof(uint32_t));
}
/**
* Broadcasts a name / value pair along with the device serial number
* and running time to any connected BBC micro:bit in the group.
* @param name the field name (max 12 characters), eg: "data"
* @param value the numberic value
*/
//% help=radio/send-value
//% weight=59
//% blockId=radio_datagram_send_numbers block="send numbers|0: %VALUE0|1: %VALUE1|2: %VALUE2|3: %VALUE3"
void sendNumbers(int value_0, int value_1, int value_2, int value_3) {
//% blockId=radio_datagram_send_value block="send|value %name|= %value" blockGap=8
void sendValue(StringData* name, int value) {
if (radioEnable() != MICROBIT_OK) return;
int buf[] = { value_0, value_1, value_2, value_3 };
uBit.radio.datagram.send((uint8_t*)buf, 4*sizeof(int));
ManagedString n(name);
uint32_t t = system_timer_current_time();
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
uint8_t buf[32];
uint32_t* buf32 = (uint32_t*)buf;
memset(buf, 32, 0);
buf32[0] = value; // 4 bytes: value
buf32[1] = t; // 4 bytes: running time
buf32[2] = sn; // 4 bytes: serial number
uint8_t len = min(MAX_FIELD_NAME_LENGTH, n.length()); // 1 byte: string length
if (len > 0) {
buf[12] = len; //
memcpy(buf + 13, n.toCharArray(), len); // 13-25: field name
}
uBit.radio.datagram.send(buf, 13 + len);
}
/**
* Broadcasts a number over radio to any connected micro:bit in the group.
*/
//% help=radio/send-string
//% weight=58
//% blockId=radio_datagram_send_string block="send string %msg"
void sendString(StringData* msg) {
if (radioEnable() != MICROBIT_OK) return;
ManagedString s(msg);
if (s.length() > MICROBIT_RADIO_MAX_PACKET_SIZE)
s = s.substring(0, MICROBIT_RADIO_MAX_PACKET_SIZE);
uBit.radio.datagram.send(s);
}
/**
* Reads a value sent with `stream value` and writes it
* to the serial stream as JSON
*/
//% help=radio/write-value-to-serial
//% weight=3
//% blockId=radio_write_value_serial block="write value to serial"
void writeValueToSerial() {
if (radioEnable() != MICROBIT_OK) return;
PacketBuffer p = uBit.radio.datagram.recv();
int length = p.length();
uint8_t* bytes = p.getBytes();
int value;
uBit.serial.send("{");
if (length >= 4) {
memcpy(&value, bytes, 4);
uBit.serial.send("v:"); uBit.serial.send(value);
if(length >= 8) {
memcpy(&value, bytes + 4, 4);
uBit.serial.send(",t:"); uBit.serial.send(value);
if (length >= 12) {
memcpy(&value, bytes + 8, 4);
uBit.serial.send(",s:"); uBit.serial.send(value);
if (length >= 13) {
char name[MAX_FIELD_NAME_LENGTH+1];
uint8_t len = min(MAX_FIELD_NAME_LENGTH, bytes[12]);
memcpy(name, bytes + 13, len);
name[len] = 0;
uBit.serial.send(",n:\""); uBit.serial.send(name); uBit.serial.send("\"");
}
}
}
}
uBit.serial.send("}\r\n");
}
/**
@ -63,7 +150,7 @@ namespace radio {
* @param index index of the number to read from 0 to 3. 1 eg
*/
//% help=radio/received-number-at
//% weight=45
//% weight=45 debug=true
//% blockId=radio_datagram_received_number_at block="receive number|at %VALUE" blockGap=8
int receivedNumberAt(int index) {
if (radioEnable() != MICROBIT_OK) return 0;
@ -88,7 +175,19 @@ namespace radio {
packet = uBit.radio.datagram.recv();
return receivedNumberAt(0);
}
/**
* Reads the next packet as a string and returns it.
*/
//% blockId=radio_datagram_receive_string block="receive string" blockGap=8
//% weight=44
//% help=radio/receive-string
StringData* receiveString() {
if (radioEnable() != MICROBIT_OK) return ManagedString().leakData();
packet = uBit.radio.datagram.recv();
return ManagedString(packet).leakData();
}
/**
* Gets the received signal strength indicator (RSSI) from the packet received by ``receive number``. Not supported in simulator.
* namespace=radio
@ -124,4 +223,14 @@ namespace radio {
if (radioEnable() != MICROBIT_OK) return;
uBit.radio.setTransmitPower(power);
}
/**
* Set the radio to transmit the serial number in each message.
*/
//% help=radio/set-transmit-serial-number
//% weight=8
//% block=radio_set_transmit_serial_number block="set tranmist serial number %transmit"
void setTransmitSerialNumber(bool transmit) {
transmitSerialNumber = transmit;
}
}

View File

@ -1,15 +1,6 @@
/**
* Communicate data using radio packets
*/
//% color=270 weight=34
//% color=#E3008C weight=34
namespace radio {
/**
* Broadcasts a number over radio to any connected micro:bit in the group.
*/
//% help=radio/send-number
//% weight=60
//% blockId=radio_datagram_send block="send number %MESSAGE" blockGap=8
export function sendNumber(value: number) : void {
sendNumbers(value, 0, 0, 0);
}
}

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