Change the kind of number you say for a sprite.
let item: game.LedSprite = null;
item.set(LedSpriteProperty.X, 0);
x
, how far up or down the sprite is on the screen (0
-4
)y
, how far left or right the sprite is on the screen (0
-4
)direction
, which way the sprite is pointing (this works the same way as the turn function)brightness
, how bright the LED sprite is (this works the same way as the brightness function)blink
, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the middle of the screen.
let ball = game.createSprite(0, 2);
basic.pause(2000);
ball.change(LedSpriteProperty.X, 2);