Find something out about a sprite.
let item: game.LedSprite = null;
item.get(LedSpriteProperty.X);
x, how far up or down the sprite is on the screen (0-4)y, how far left or right the sprite is on the screen (0-4)direction, which way the sprite is pointing (this works the same way as the turn function)brightness, how bright the LED sprite is (this works the same way as the brightness function)blink, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)The number you asked for.
This program makes a sprite and shows the number of its brightness on the screen.
let ball = game.createSprite(0, 2);
basic.showNumber(ball.get(LedSpriteProperty.Brightness));
turn, brightness, change sprite property, set sprite property