# change (Sprite Property) Change a value for a [sprite](/reference/game/create-sprite) property by some amount. ```sig game.createSprite(0,0).change(LedSpriteProperty.X, 0); ``` The value of a sprite propery is changed by using either a positive or negative number. Giving `1` will increase a property value by `1` and giving a `-1` will decrease it by `1`. ## Parameters * **property**: the property of the **Sprite** you want to change, like: >* ``x`` - the change in horizontal location to set the sprite at on the LED screen (`0`-`4`) >* ``y`` - the change vertical location to set the sprite at on the LED screen (`0`-`4`) >* ``direction`` - the change of direction in degrees for the sprite to go when the next [move](/reference/game/move) happens. Direction degree range is from `-180` to `180`. >* ``brightness`` - the change in brightness for the LED sprite. Completely dark is `0` and very bright is `255`. >* ``blink`` - the change in how fast the sprite is will blink on and off. The blink rate is in milliseconds. * **value**: a [number](/types/number) value that is the amount of change for the property. ## Example This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the middle of the screen. ```blocks let ball = game.createSprite(0, 2); basic.pause(2000); ball.change(LedSpriteProperty.X, 2); ``` ## See also [turn](/reference/game/turn), [brightness](/reference/led/brightness), [get sprite property](/reference/game/get), [set sprite property](/reference/game/set)