# get (Sprite Property) Get a value for a [sprite](/reference/game/create-sprite) property. ```sig game.createSprite(0,0).get(LedSpriteProperty.X); ``` ## Parameters * **property**: the property of the **Sprite** you want to know about, like: >* ``x`` - the horizontal location to set the sprite at on the LED screen (`0`-`4`) >* ``y`` - the vertical location to set the sprite at on the LED screen (`0`-`4`) >* ``direction`` - the direction in degrees for the sprite to go when the next [move](/reference/game/move) happens. The degree range is from `-180` to `180`. >* ``brightness`` - how bright the LED sprite is. Completely dark is `0` and very bright is `255`. >* ``blink`` - how fast the sprite is will blink on and off. The blink rate is in milliseconds. ## Returns * a [number](/types/number) value of the property you asked for. ## Example This program makes a sprite and shows the number of its brightness on the screen. ```blocks let ball = game.createSprite(0, 2); basic.showNumber(ball.get(LedSpriteProperty.Brightness)); ``` ## See also [turn](/reference/game/turn), [brightness](/reference/led/brightness), [change sprite property](/reference/game/change), [set sprite property](/reference/game/set)