# Set Score Sets the current score. ```sig game.setScore(1) ``` ## Parameters * a [number](/types/number) that represents the new score. ## Examples This program is a simple game. Press button ``A`` as much as possible to increase the score. Press ``B`` to display the score and reset the score. ```blocks input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => { basic.showNumber(game.score()) game.setScore(0) }) input.input.onButtonEvent(Button.A, DAL.MICROBIT_BUTTON_EVT_CLICK, () => { game.addScore(1) }) ``` ## See Also [score](/reference/game/score), [add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)