# Local Variables How to define and use local variables. ### @parent language A variable is a place where you can store and retrieve data. Variables have a name, a [type](/js/types), and value: * *name* is how you'll refer to the variable * *type* refers to the kind of data a variable can store * *value* refers to what's stored in the variable ### `var` and `let` statement The ``var`` keyword declares a global variables that is defined within the entire scope of the function. The ``let`` keyword defined a block-scoped variable, similarly to other languages like Java, C# or C. For example, this code stores the number `2` in the `num1` variable: * number variable ```blocks let num1 = 2 ``` * string variable ```blocks let name = "Mike" ``` * boolean variable ```blocks let bool = true ``` * image variable ```blocks let img = images.createImage(` . . # . . . # # # . # # # # # . # # # . . . # . . `) ``` See [Image](/reference/image/image) for info on creating and using image variables. ### Using variables Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in `counter` on the LED screen: ``` let counter = 5; basic.showNumber(counter, 100) ``` To change the contents of a variable use the assignment operator `:=`. The following code sets `counter` to 1 and then increments `counter` by 10: ``` let counter = 0; counter = 1 counter = counter + 10 ``` ### Why use variables? Variables help simplify your code. For example, instead of turning on LEDs one by one like this: ``` led.plot(0, 0) led.plot(1, 1) led.plot(2, 2) led.plot(3, 3) led.plot(4, 4) ``` You can use a variable (`i`) and a [for loop](/reference/loops/for) to plot the same series of points (`i` is incremented by 1, each time the loop repeats): ``` for (let i = 0; i < 5; i++) { led.plot(i, i) } ``` ### Local vs global variables Local variables exist only within the function or block of code where they're defined. Local variables don't exist outside of where they're defined. For example: ``` if (led.brightness() > 127) { let y = 1 // `y` variable exists here } else { // `y` variable does not exist here } ``` Use **global variables** when you need to access a variable in nested code blocks or across multiple functions. ### Lessons [guess the number](/lessons/guess-the-number), [digi yoyo](/lessons/digi-yoyo), [rock paper scissors](/lessons/rock-paper-scissors), [love meter](/lessons/love-meter) ### See also [types](/types), [assignment operator](/reference/variables/assign)