# Digital Read Pin Read a **digital** (`0` or `1`) signal from a [pin](/device/pins) on the @boardname@ board. ```sig pins.digitalReadPin(DigitalPin.P3) ``` ## ~avatar Some pins are also used by the [LED screen](/device/screen). Please read the [page about pins](/device/pins) carefully. ## ~ ## Parameters * ``name`` is a [string](/types/string) that stores the name of the pin (``P0``, ``P1``, or ``P2``, up through ``P20``) ## Returns * a [number](/types/number) that can be `0` or `1` ## Example: football score keeper This program reads pin `P0` to find when a goal is scored. When `P0` is `1`, the program makes the score bigger and plays a buzzer sound through `P2` with ``digital write pin``. ```blocks let score = 0 basic.showNumber(score) basic.forever(() => { if (pins.digitalReadPin(DigitalPin.P0) == 1) { score++; pins.digitalWritePin(DigitalPin.P2, 1) basic.showNumber(score) basic.pause(1000) pins.digitalWritePin(DigitalPin.P2, 0) } }) ``` This program is a remote control for the score keeper program. If you connect `P1` on the remote control @boardname@ to `P0` on the score keeper @boardname@, you can press button `B` on the remote to buzz and make the score bigger on the other @boardname@. ```blocks input.input.onButtonEvent(Button.B, ButtonEvent.Click, () => { pins.digitalWritePin(DigitalPin.P1, 1); basic.pause(500); pins.digitalWritePin(DigitalPin.P1, 0); }); ``` ### ~hint Remember to connect `GND` on both @boardname@s together! ### ~ ## See also [@boardname@ pins](/device/pins), [digital write pin](/reference/pins/digital-write-pin), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [on pin pressed](/reference/input/on-pin-pressed), [pin is pressed](/reference/input/pin-is-pressed)