# get (Sprite Property) Find something out about a [sprite](/reference/game/create-sprite). ```sig game.createSprite(0,0).get(LedSpriteProperty.X); ``` ## Parameters * **property**: the property of the **Sprite** you want to know about, like: >* ``x`` - how far up or down the sprite is on the screen (`0`-`4`) >* ``y`` - how far left or right the sprite is on the screen (`0`-`4`) >* ``direction`` - which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function) >* ``brightness`` - how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function) >* ``blink`` - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking) ## Returns * a [number](/types/number) value of the property you asked for. ## Example This program makes a sprite and shows the number of its brightness on the screen. ```blocks let ball = game.createSprite(0, 2); basic.showNumber(ball.get(LedSpriteProperty.Brightness)); ``` ## See also [turn](/reference/game/turn), [brightness](/reference/led/brightness), [change sprite property](/reference/game/change), [set sprite property](/reference/game/set)