# On Button Event Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed). This handler works when button `A` or `B` is clicked, or `A` and `B` together. You can choose another event type by using the [button event block](/reference/input/button-event). Possible event types are `pressed down` (1), `released up` (2), `clicked` (3), `long clicked` (4) or `hold` (5). When you are using this function in a web browser, click the buttons on the screen instead of the ones on the @boardname@. * For button `A` or `B`: This handler works when the button is pushed down and released within 1 second. * For `A` and `B` together: This handler works when `A` and `B` are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button. ```sig input.onButtonEvent(Button.A, input.buttonEventClick(), () => {}) ``` Find out how buttons provide input to the @boardname@ in this video: https://www.youtube.com/watch?v=t_Qujjd_38o ## Example: count button clicks This example counts how many times you press the `A` button. Each time you press the button, the [LED screen](/device/screen) shows the `count` variable getting bigger. ```blocks let count = 0 basic.showNumber(count) input.onButtonEvent(Button.A, input.buttonEventClick(), () => { count++; basic.showNumber(count); }) ``` ## Example: roll dice This example shows a number from 1 to 6 when you press the `B` button. ```blocks input.onButtonEvent(Button.B, input.buttonEventClick(), () => { let dice = randint(0, 5) + 1 basic.showNumber(dice) }) ``` ## ~hint This program adds a `1` to `random(5)` so the numbers on the dice will come out right. Otherwise, sometimes they would show a `0`. ## ~ ## See also [button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/blocks/math), [button event block](/reference/input/button-event)