# Coin Flipper Let's create a coin flipping program to simulate a real coin toss. We'll use icon images to represent a ``heads`` or ``tails`` result. ## Step 1 Get an ``||input:on button A pressed||`` block from the ``||input:Input||`` drawer in the toolbox. The coin flip code we add will run when button **A** is pressed. ```blocks input.onButtonPressed(Button.A, () => { }) ``` ## Step 2 Grab an ``||logic:if else||`` block and set it inside ``||input:on button A pressed||``. Put a ``||Math:pick random true or false||`` into the ``||logic:if||`` as its condition. The ``||Math:pick random true or false||`` returns a random ``true`` or ``false`` value which we use to determine a ``heads`` or ``tails`` result for a coin toss. ```blocks input.onButtonPressed(Button.A, () => { if (Math.randomBoolean()) { } else { } }) ``` ## Step 3 Now, put a ``||basic:show icon||`` block inside both the ``||logic:if||`` and the ``||logic:else||``. Pick images to mean ``heads`` and ``tails``. ```blocks input.onButtonPressed(Button.A, () => { if (Math.randomBoolean()) { basic.showIcon(IconNames.Skull) } else { basic.showIcon(IconNames.Square) } }) ``` ## Step 4 Click ``|Download|`` to transfer your code into your @boardname@. Press button **A** to "toss a coin" and see the result. ## Step 5 You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping before the result appears. ```blocks input.onButtonPressed(Button.A, () => { basic.showIcon(IconNames.Diamond) basic.showIcon(IconNames.SmallDiamond) basic.showIcon(IconNames.Diamond) basic.showIcon(IconNames.SmallDiamond) if (Math.randomBoolean()) { basic.showIcon(IconNames.Skull) } else { basic.showIcon(IconNames.Square) } }) ``` ## Step 6 Click ``|Download|`` to transfer your code to your @boardname@ again and press button **A** for a flip. Test your luck and guess ``heads`` or ``tails`` before the toss is over!