# If ### @parent blocks/language Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false. ```blocks if(true) { } ``` In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block. ### Example: adjusting screen brightness ```blocks if(input.lightLevel()<100){ led.setBrightness(255); } ``` If the [light level](/input/light-level) is `< 100`, this code sets the brightness to `255`: ### Lessons [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer) ### See also [while loop](/reference/loops/while), [for](/reference/loops/for), [boolean](/reference/types/boolean)