# answering machine blocks lesson create an answering machine on the BBC micro:bit #docs ### @video td/videos/answering-machine-0 ## Topic Show String ## Quick Links * [activity](/microbit/lessons/answering-machine/activity) * [quiz](/microbit/lessons/answering-machine/quiz) * [quiz answers](/microbit/lessons/answering-machine/quiz-answers) * [challenges](/microbit/lessons/answering-machine/challenges) ## Class Year 7 ## Prior learning / place of lesson in scheme of work Learn how to creating a message with a **string**, `show string` to write your message. We will be learning how to create a message using simple commands, such as show string and on button pressed. ## Documentation * **show string** : [read more...](/microbit/reference/basic/show-string) * **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed) ## Objectives * learn how to show a string on the LED screen one character at a time * learn how to use to register an event handler that will execute whenever an input button is pressed ## Progression Pathways / Computational Thinking Framework #### Algorithms * Uses diagrams to express solutions.(AB) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) #### Communication Networks * Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV) * Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV) * Evaluates the appropriatness of digital devices, internet services and application software to achieve given goals (EV) * Recognises ethical issues surrounding the application of information technology beyond school. Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/microbit/lessons/answering-machine/activity) * [quiz](/microbit/lessons/answering-machine/quiz) ## Extended Activity * time: 20 min. * [challenges](/microbit/lessons/answering-machine/challenges) ## Homework * Extended Activity: [challenges](/microbit/lessons/answering-machine/challenges)