# Compass Heading Find which direction on a compass the @boardname@ is facing. The @boardname@ measures the **compass heading** from `0` to `360` degrees with its **magnetometer** chip. Different numbers mean north, east, south, and west. ```sig input.compassHeading(); ``` ### Returns * a [number](/types/number) from `0` to `360` degrees, which means the compass heading. If the compass isn't ready, it returns `-1003`. ### Example This program finds the compass heading and stores it in the `degrees` variable. ```blocks let degrees = input.compassHeading() ``` ### ~hint When you run a program that uses this function in a browser, click and drag the compass needle on the screen to change the compass heading. ### ~ ### Example: compass This program finds the compass heading and then shows a letter that means whether the @boardname@ is facing north (N), south (S), east (E), or west (W). ```blocks basic.forever(() => { let degrees = input.compassHeading() if (degrees < 45) basic.showString("N") else if (degrees < 135) basic.showString("E") else if (degrees < 225) basic.showString("S") else basic.showString("W") }) ``` ### Calibration Every time you start to use the compass (for example, if you have just turned the @boardname@ on), the @boardname@ will start to [calibrateCompass](/reference/input/calibrate-compass) (adjust itself). It will ask you to draw a circle by tilting the @boardname@. If you are calibrating or using the compass near metal, it might confuse the @boardname@. ### ~ hint Keep the calibration handy by running it when the user pressed **A+B**. ```block input.onButtonPressed(Button.AB, () => { input.calibrateCompass(); }) ``` ### ~ ### See also [acceleration](/reference/input/acceleration), [calibrateCompass](/reference/input/calibrate-compass)