# bop it challenges a game similar to "Simon Says" with the BBC micro:bit. ## Before we get started Complete the following guided tutorial. Your code should look like this: ```blocks newAction() // *** input.onButtonPressed(Button.A, () => { if (action == 0) { game.addScore(1) // *** newAction() // *** } }) // *** input.onLogoDown(() => { if (action == 1) { game.addScore(1) // *** newAction() } }) input.onGesture(Gesture.Shake, () => { if (action == 2) { game.addScore(1) newAction() } }) input.onButtonPressed(Button.B, () => { basic.showNumber(game.score(), 150) // *** basic.pause(2000) // *** newAction() // *** }) ``` ### Challenge 1 Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`. Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0. ```blocks /** * {highlight} */ export function newAction() { action = Math.random(4) // *** if (action == 0) { basic.showString("PUSH A", 150) // *** } if (action == 1) { basic.showString("LOGO DOWN", 150) // *** } if (action == 2) { basic.showString("SHAKE", 150) // *** } if (action == 3) { basic.showString("PRESS PIN 0", 150) // *** } } ``` ### Challenge 2 Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`. ```blocks // **. . .** input.onButtonPressed(Button.B, () => { basic.showNumber(game.score(), 150) // *** basic.pause(2000) // *** newAction() // *** }) // *** input.onPinPressed(TouchPin.P0, () => { if (action == 3) { game.addScore(1) // *** newAction() // *** } }) // *** ``` ### Challenge 3 Add `POINT ME NORTH` to the list of possible commands.