# Get Sprite Property Find something out about a [sprite](/reference/game/create-sprite). ```sig let item: game.LedSprite = null; item.get(LedSpriteProperty.X); ``` ### Parameters * the **sprite** you want to know something about * the kind of [number](/types/number) you want to know about the sprite, like * ``x``, how far up or down the sprite is on the screen (`0`-`4`) * ``y``, how far left or right the sprite is on the screen (`0`-`4`) * ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function) * ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function) * ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking) ### Returns The [number](/types/number) you asked for. ### Example This program makes a sprite and shows the number of its brightness on the screen. ```blocks let ball = game.createSprite(0, 2); basic.showNumber(ball.get(LedSpriteProperty.Brightness)); ``` ### See also [turn](/reference/game/turn), [brightness](/reference/led/brightness), [change sprite property](/reference/game/change), [set sprite property](/reference/game/set)