# blink lesson plan Learn how to create a blinking LED script. ### @video vimeo/133778417 ## Topic Plot - Blinking LED ## Quick links * [tutorial](/lessons/blink/tutorial) * [quiz](/js/blink/quiz) * [quiz answers](/lessons/blink/quiz-answers) * [challenges](/lessons/blink/challenges) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to control a blinking LED. We will be learning how to create a blinking app using forever as well as simple commands, such as plot, pause, and clear screen. ## What the teacher needs to know **Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.** **Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem** **Loop:** A block of code repeated automatically under the program’s control. ** The blink program introduces Forever. Forever will repeats code in the background forever. **Command:** An instruction for the computer to execute, written in a particular programming language.** **QuickStart Computing Glossary ## Documentation * **plot**: [read more...](/reference/led/plot) * **pause**: [read more...](/reference/basic/pause) * **clear screen**: [read more...](/reference/basic/clear-screen) * **forever**: [read more...](/reference/basic/forever) ## Resources * Activity: [tutorial](/lessons/blink/tutorial) * Activity: [quiz](/lessons/blink/quiz) * Extended Activity: [challenges](/lessons/blink/challenges) ## Objectives * learn how to blink a light * learn how to turn the light on and off * learn how to repeat turning on and off the light ## Links to the National Curriculum Programmes of Study for Computing ## Progression Pathways / Computational Thinking Framework #### Algorithms * Understands that iteration is the repetition of a process such as a loop. (AL) #### Programming & Development * Creates programs that implement algorithms to achieve given goals. (AL) #### Data & Data Representation * Understands the difference between data and information. (AB) * Defines data types: real numbers and Boolean. (AB) #### Information Technology * Collects, organises and presents data and information in digital content. (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [tutorial](/lessons/blink/tutorial) * [quiz](/lessons/blink/quiz) * assessment opportunities: forever, plot, pause, clear screen ## Extended Activity * time: 20 min. * [challenges](/lessons/blink/challenges) * assessment opportunities: loops, plot, pause, clear screen ## Homework * Extended Activity: [challenges](/lessons/blink/challenges) ## Intended follow on Publish script to the classroom.