# counter lesson Learn how to create a counter with with on button pressed. ### @video td/videos/counter-0 ## Topic Variables ## Quick Links * [activity](/lessons/counter/activity) * [challenges](/lessons/counter/challenges) * [quiz](/lessons/counter/quiz) * [quiz answers](/lessons/counter/quiz-answers) * [tutorial](/lessons/counter/tutorial) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to creating a **variable** to keep track of the current count. We will be learning how to create a counter app using a variable as well as simple commands, such as on button pressed, and show number. ## Documentation * **variable**: [read more...](/reference/variables/var) * **arithmetic operators**: [read more...](/reference/types/number) * **on button pressed** : [read more...](/reference/input/on-button-pressed) * **show number** : [read more...](/reference/basic/show-number) ## Objectives * learn how to create a variable as a place where you can store data so that you can use it later in your code, accessible across all functions, and in nested code blocks * learn how arithmetic operators operate on numbers and return a number * learn how to run code when an input button is pressed * learn how to show a number on the LED screen, one digit at a time (scrolling from left to right) ## Progression Pathways / Computational Thinking Framework #### Algorithms * Understands that iteration is the repetition of a process such as a loop. (AL) * Represents solutions using a structured notation. (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals. (AL) * Declares and assigns variables.(AB) #### Data & Data Representation * Understands the difference between data and information. (AB) * Defines data types: real numbers and Boolean. (AB) #### Information Technology * Collects, organises and presents data and information in digital content. (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/lessons/counter/activity) * [tutorial](/lessons/counter/tutorial) * [quiz](/lessons/counter/quiz) ## Extended Activity * time: 20 min. * [challenges](/lessons/counter/challenges) ## Homework * Extended Activity: [challenges](/lessons/counter/challenges)