# guess the number lesson Learn to create a random number with input from button A. ### @video td/videos/guess-the-number-0 ## Topic Math - Random Numbers ## Quick links * [activity](/lessons/guess-the-number/activity) * [challenges](/lessons/guess-the-number/challenges) * [quiz](/lessons/guess-the-number/quiz) * [quiz answers](/lessons/guess-the-number/quiz-answers) * [tutorial](/lessons/guess-the-number/tutorial) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number. ## Documentation * **on button pressed**: [read more...](/reference/input/on-button-pressed) * **local variable **: [read more...](/reference/variables/var) * **assignment operator**: [read more...](/reference/variables/assign) * **show number**: [read more...](/reference/basic/show-number) * **random numbers**: [read more...](/js/math) * **clear screen**: [read more...](/reference/basic/clear-screen) ## Objectives * learn how to run code when an input button is pressed * learn how a variable is a place where you can store data * learn how to set the value of a local variable * learn how to returns a random number * learn how to show a number on the LED screen, one digit at a time (scrolling left to right) * learn how to turn off all the LED lights on the LED screen ## Progression Pathways / Computational Thinking Framework #### Algorithms * Understands that iteration is the repetition of a process such as a loop. (AL) * Represents solutions using a structured notation. (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals. (AL) * Declares and assigns variables.(AB) #### Data & Data Representation * Understands the difference between data and information. (AB) * Defines data types: real numbers and Boolean. (AB) #### Information Technology * Collects, organises and presents data and information in digital content. (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/lessons/guess-the-number/activity) * [tutorial](/lessons/guess-the-number/tutorial) * [quiz](/lessons/guess-the-number/quiz) ## Extended Activity * time: 20 min. * [challenges](/lessons/guess-the-number/challenges) ## Homework * Extended Activity: [challenges](/lessons/guess-the-number/challenges)