# guess the number lesson plan Learn how to create a random number with input from button A. ### @video vimeo/134121077 ## Topic Input - Random Numbers ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number. ## What the teacher needs to know **Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.** **Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem** **Loop:** A block of code repeated automatically under the program’s control. ** The blink program introduces Forever. Forever will repeats code in the background forever. **Command:** An instruction for the computer to execute, written in a particular programming language.** **QuickStart Computing Glossary ## Documentation * **local variables**: [read more...](/reference/variables/var) * **math**: [read more...](/js/math) * **on button pressed**: [read more...](/reference/input/on-button-pressed) ## Resources * Activity: [tutorial](/lessons/guess-the-number/tutorial) * Activity: [quiz](/lessons/guess-the-number/quiz) * Extended Activity: [challenges](/lessons/guess-the-number/challenges) ## Objectives * learn how to create a global variable * learn how a rotating animation * learn how to repeat the animation ## Links to the National Curriculum Programmes of Study for Computing ## Assessment ### Progression Pathways ### Computational Thinking Framework #### Algorithms * Understands that iteration is the repetition of a process such as a loop. (AL) * Represents solutions using a structured notation. (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals. (AL) * Declares and assigns variables.(AB) #### Data & Data Representation * Understands the difference between data and information. (AB) * Defines data types: real numbers and Boolean. (AB) #### Information Technology * Collects, organises and presents data and information in digital content. (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [tutorial](/lessons/guess-the-number/tutorial) * [quiz](/lessons/guess-the-number/quiz) * assessment opportunities: forever, plot, pause, clear screen ## Extended Activity * time: 20 min. * [challenges](/lessons/guess-the-number/challenges) * assessment opportunities: loops, plot, pause, clear screen ## Homework * Extended Activity: [challenges](/lessons/guess-the-number/challenges) ## Intended follow on Publish script to the classroom.