# magic 8 lesson a fortune teller game with the BBC micro:bit. ### @video td/videos/magic-8-1 ## Topic If (Conditionals) ## Quick Links * [activity](/lessons/magic-8/activity) * [quiz](/lessons/magic-8/quiz) * [quiz answers](/lessons/magic-8/quiz-answers) * [challenges](/lessons/magic-8/challenges) * [tutorial](/lessons/magic-8/tutorial) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to creating **conditionals**, `if condition do` to conditionally run code depending on whether a condition is true or not. We will be learning how to create a fortune telling app using local variable and conditionals (If), input on shake as well as simple commands, such as show string, show number, and clear screen. ## Documentation * **show string** : [read more...](/reference/basic/show-string) * **show number** : [read more...](/reference/basic/show-number) * **on shake** : [read more...](/reference/input/on-gesture) * **clear screen** : [read more...](/reference/basic/clear-screen) * **local variable** : [read more...](/reference/variables/var) * **random number** : [read more...](/js/math) * **if** : [read more...](/reference/logic/if) ## Objectives * learn how to show a string on the LED screen * learn how to show a number on the LED screen * learn how to learn how to turn off all the LED lights on the LED screen * learn how to use the input on shake * learn how to learn how to create a local variable to store data so that you can use it later in your code * learn how to learn how to return a random number * learn how to learn how to conditionally run code depending on whether a condition is true or not ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses diagrams to express solutions.(AB) * Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a variable and relational operators within a loop to govern termination (AL) (GE) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB #### Data & Data Representation * Understands the difference between data and information(AB) * Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV) * Defines data types: real numbers and Boolean (AB) #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) #### Communication Networks * Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV) * Recognises ethical issues surrounding the application of information technology beyond school. Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/lessons/magic-8/activity) * [tutorial](/lessons/magic-8/tutorial) * [quiz](/lessons/magic-8/quiz) ## Extended Activity * time: 20 min. * [challenges](/lessons/magic-8/challenges) ## Homework * Extended Activity: [challenges](/lessons/magic-8/challenges)