# spinner activity create an arrow that randomly points to a player. #docs Let's begin by adding an `input->on shake` condition to know when the BBC micro:bit is shaken. ``` input.onGesture(Gesture.Shake, () => { }) ``` Now let's randomly generate a number from 0 to 3 so that we can randomly display an arrow in a given direction. ``` input.onGesture(Gesture.Shake, () => { let randomArrow = Math.random(4) }) ``` Now let's handle each of the cases by displaying the appropriate arrow. (Let's display an up arrow if `random arrow` is 0. ``` input.onGesture(Gesture.Shake, () => { let randomArrow1 = Math.random(4) if (randomArrow1 == 0) { basic.showLeds(` . . # . . . # # # . # # # # # . . # . . . . # . . `, 400) } }) ``` Now let's handle the rest of the cases for `random arrow`. ``` input.onGesture(Gesture.Shake, () => { let randomArrow2 = Math.random(4) if (randomArrow2 == 0) { basic.showLeds(` . . # . . . # # # . # # # # # . . # . . . . # . . `, 400) } else if (randomArrow2 == 1) { basic.showLeds(` . . # . . . . # . . # # # # # . # # # . . . # . . `, 400) } else if (randomArrow2 == 2) { basic.showLeds(` . . # . . . . # # . # # # # # . . # # . . . # . . `, 400) } else if (randomArrow2 == 3) { basic.showLeds(` . . # . . . # # . . # # # # # . # # . . . . # . . `, 400) } }) ``` ### ~avatar avatar Excellent, you're ready to continue with the [challenges](/lessons/spinner/challenges)! ### ~