# Space Explorer ## Introduction @showdialog ** Let's explore the depths of space! ** In this tutorial, you'll design a spaceship for your journey. ![Flying through space](/static/skillmap/space/space1.gif "Blasting through a starfield" ) ## Set the scene **Give 'em something to look at** 🔭 --- ► Drag the ``||scene:start screen [confetti] effect ⊕||`` from the ``||scene:Scene||`` category and into the ``||loops:on start||`` block that's already in the workspace. ► Next, select ``||scene:star field||`` (instead of ``||scene:confetti||``) from the dropdown and watch as you blast into space! 🚀 --- ```blocks // @highlight effects.starField.startScreenEffect() ``` ## Draw your ship **🧑🏿‍🚀 Time to choose our ship! 👩🏾‍🚀** --- ► From the ``||sprites:Sprites||`` category, drag the ``||variables:set [mySprite] to sprite [ ] of kind [Player]||`` block and place it at the end of the ``||loops:on start||`` container. ► Click on the grey box in the middle of your ``||variables:set [mySprite] to sprite [ ] of kind [Player]||`` block to design a ship of your own! Are you a rusty pile of scraps or a sleek, futuristic rocket? --- **Tip:** Don't feel like drawing your ship? Once you're in the sprite editor, flip to the gallery and choose from premade images. ```blocks effects.starField.startScreenEffect() // @highlight let mySprite = sprites.create(img` . . . . . . . 9 9 . . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . 9 . 9 9 9 9 9 9 . 9 . . . . . . 9 . 9 . . . . 9 . 9 . . . . . 9 . 9 9 . 9 9 . 9 9 . 9 . . . . 9 . 9 9 . . . . 9 9 . 9 . . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . 9 . 9 9 9 9 9 9 9 9 9 9 9 9 . 9 9 . . . . . . . . . . . . . . 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 `, SpriteKind.Player) ``` ## Control your ship 🌟 Let's get your ship moving 🌟 --- ► Find the ``||controller:move [mySprite] with buttons ⊕||`` block and drag it into the bottom of the ``||loops:on start||`` container. ** Now try moving your ship around on the game screen! ** Your ship will move with the joystick, arrow keys, or **W A S D** keys. ```blocks effects.starField.startScreenEffect() let mySprite = sprites.create(img` . . . . . . . 9 9 . . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . 9 . 9 9 9 9 9 9 . 9 . . . . . . 9 . 9 . . . . 9 . 9 . . . . . 9 . 9 9 . 9 9 . 9 9 . 9 . . . . 9 . 9 9 . . . . 9 9 . 9 . . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . 9 . 9 9 9 9 9 9 9 9 9 9 9 9 . 9 9 . . . . . . . . . . . . . . 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 `, SpriteKind.Player) // @highlight controller.moveSprite(mySprite) ``` ## Stay in screen **Uh-oh, if you move off screen, your ship disappears!** --- ► To keep your ship from exploring beyond the edges, find the ``||sprites:set [mySprite] stay in screen ||`` block and snap it in at the end of the program. ```blocks effects.starField.startScreenEffect() let mySprite = sprites.create(img` . . . . . . . 9 9 . . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . . 9 . . 9 . . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . . 9 . 9 9 . 9 . . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . . 9 . 9 9 9 9 . 9 . . . . . . . 9 . 9 9 9 9 9 9 . 9 . . . . . . 9 . 9 . . . . 9 . 9 . . . . . 9 . 9 9 . 9 9 . 9 9 . 9 . . . . 9 . 9 9 . . . . 9 9 . 9 . . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . . 9 . 9 9 9 . 9 9 9 9 9 9 . 9 . 9 . 9 9 9 9 9 9 9 9 9 9 9 9 . 9 9 . . . . . . . . . . . . . . 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 `, SpriteKind.Player) controller.moveSprite(mySprite) // @highlight mySprite.setStayInScreen(true) ``` ## Finale @showdialog **Great Job!** --- **Try your project on the game screen before you click finish on the tutorial.** Is everything how you want it? You can always go back and edit steps if you discover you'd like them to work differently. ## Byeeee ** 🚀 That's it! 🚀** You're all set to travel the universe! Click **Finish** to return to the main page where you can share your game with family and friends!