# pogo lesson create a game that relies on precise instincts and timing reflexes #if # #function #data #forever #var #button #if #assignment #pause #string #number #docs ## Topic Running Time ## Quick Links * [activity](/microbit/lessons/pogo/activity) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen. ## Documentation * **variable** : [read more...](/microbit/reference/variables/var) * **arithmetic operator** : [read more...](/microbit/reference/types/number) * **forever** : [read more...](/microbit/reference/basic/forever) * **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed) * **if** : [read more...](/microbit/reference/logic/if) * **clear screen** : [read more...](/microbit/reference/basic/clear-screen) * **show LEDs** : [read more...](/microbit/reference/basic/show-leds) ## Objectives * learn how to create a function as a unit of code that performs a specific task and returns a result * learn how arithmetic operators operate on numbers and return a number * learn how to repeat code in the background forever * learn how to conditionally run code depending on whether a condition is true or not * learn how to run code when an input button is pressed * learn how to pause your code for the specified number of milliseconds ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses diagrams to express solutions.(AB) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a variable and relational operators within a loop to govern termination (AL) (GE) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation