# add Score Add more to the current score for the game. ```sig game.addScore(1) ``` ### Parameters * a [number](/types/number) that means how much to add to the score. A negative number means to subtract from the score. ### Examples This program is a simple game. Press button ``A`` as much as possible to increase the score. Press ``B`` to display the score and reset the score. ```blocks input.onButtonEvent(Button.B, ButtonEvent.Click, () => { basic.showNumber(game.score()) game.setScore(0) }) input.onButtonEvent(Button.A, ButtonEvent.Click, () => { game.addScore(1) }) ``` ### See Also [score](/reference/game/score), [set score](/reference/game/set-score), [start countdown](/reference/game/start-countdown)