# Is Deleted Find out if the sprite is deleted from the game engine or not. ```sig game.createSprite(0,0).isDeleted() ``` ## Returns * a [boolean](/types/boolean) value that is `true` if the sprite is deleted from the game engine or `false` if not. ## Example This game has 5 sprites initially. After 1 second, the third sprite is deleted and all remaining sprites are moved by 1. ```blocks let sprites: game.LedSprite[] = [] for (let i = 0; i <= 4; i++) { sprites.push(game.createSprite(0, i)) } basic.pause(1000) sprites[2].delete() for (let sprite of sprites) { if (!(sprite.isDeleted())) { sprite.move(1) } } ``` ## See also [delete sprite](/reference/game/delete)