#include "pxt.h" namespace music { /** * Internal use only **/ //% async void __playSoundExpression(String nodes, bool waitTillDone) { #if MICROBIT_CODAL if (waitTillDone) uBit.audio.soundExpressions.play(MSTR(nodes)); else uBit.audio.soundExpressions.playAsync(MSTR(nodes)); #else target_panic(PANIC_VARIANT_NOT_SUPPORTED); #endif } /** * Internal use only */ //% void __stopSoundExpressions() { #if MICROBIT_CODAL uBit.audio.soundExpressions.stop(); #endif } }