# is Running Find out if the game is currently running or not. ```sig game.isRunning() ``` ## Returns * a [boolean](/types/boolean) value that is `true` if the game is running or `false` if not. ## Example If the game is currently running, end the game if button **B** is pressed. ```blocks input.onButtonPressed(Button.B, function () { if (game.isRunning()) { game.gameOver() } }) ``` ## See also [is paused](/reference/game/is-paused), [is game over](/reference/game/is-game-over)