# Turn Turn the sprite as much as you say in the direction you say. ```sig game.createSprite(0, 2).turn(Direction.Right, 45); ``` ## Parameters * **direction**: a choice whether the sprite should turn **left** or **right** * **degrees**: a [number](/types/number) degrees of angle that the sprite should turn. A straight left or right turn is 90 degrees. ## Example This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner. ```blocks let item = game.createSprite(2, 2); item.turn(Direction.Right, 45); item.move(2); ``` ## See also [move](/reference/game/move), [create sprite](/reference/game/create-sprite)