// Auto-generated. Do not edit. /** * Provides access to basic micro:bit functionality. */ //% color=190 weight=100 declare namespace basic { /** * Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll. * @param interval speed of scroll; eg: 150, 100, 200, -100 */ //% help=basic/show-number //% weight=96 //% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec" //% async //% interval.defl=150 shim=basic::showNumber function showNumber(value: number, interval?: number): void; /** * Draws an image on the LED screen. * @param leds TODO * @param interval TODO */ //% help=basic/show-leds //% weight=95 blockGap=8 //% imageLiteral=1 async //% blockId=device_show_leds //% block="show leds" icon="\uf00a" //% interval.defl=400 imageLiteral=1 shim=basic::showLeds function showLeds(leds: string, interval?: number): void; /** * Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll. * @param text the text to scroll on the screen, eg: "Hello!" * @param interval how fast to shift characters; eg: 150, 100, 200, -100 */ //% help=basic/show-string //% weight=87 blockGap=8 //% block="show|string %text" icon="\uf031" //% async //% blockId=device_print_message //% interval.defl=150 shim=basic::showString function showString(text: string, interval?: number): void; /** * Turn off all LEDs */ //% help=basic/clear-screen weight=79 //% blockId=device_clear_display block="clear screen" icon="\uf12d" shim=basic::clearScreen function clearScreen(): void; /** * Shows a sequence of LED screens as an animation. * @param leds TODO * @param interval TODO */ //% help=basic/show-animation shim=micro_bit::showAnimation imageLiteral=1 async //% interval.defl=400 imageLiteral=1 shim=basic::showAnimation function showAnimation(leds: string, interval?: number): void; /** * Draws an image on the LED screen. * @param leds TODO */ //% help=basic/plot-leds weight=80 shim=micro_bit::plotLeds imageLiteral=1 shim=basic::plotLeds function plotLeds(leds: string): void; /** * Repeats the code forever in the background. On each iteration, allows other codes to run. * @param body TODO */ //% help=basic/forever weight=55 blockGap=8 //% blockId=device_forever block="forever" icon="\uf01e" shim=basic::forever function forever(a: () => void): void; /** * Pause for the specified time in milliseconds * @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000 */ //% help=basic/pause weight=54 //% async block="pause (ms) %pause" //% blockId=device_pause icon="\uf110" shim=basic::pause function pause(ms: number): void; } //% weight=1 color="#333333" declare namespace control { /** * Schedules code that run in the background. */ //% help=control/in-background //% blockId="control_in_background" block="run in background" blockGap=8 shim=control::inBackground function inBackground(a: () => void): void; /** * Resets the BBC micro:bit. */ //% weight=30 async help=control/reset //% blockId="control_reset" block="reset" shim=control::reset function reset(): void; /** * Raises an event in the event bus. * @param src ID of the MicroBit Component that generated the event e.g. MICROBIT_ID_BUTTON_A. * @param value Component specific code indicating the cause of the event. * @param mode optional definition of how the event should be processed after construction (default is CREATE_AND_QUEUE). */ //% weight=21 blockGap=12 blockId="control_raise_event" block="raise event|from source %src=control_event_source|with value %value=control_event_value" blockExternalInputs=1 //% mode.defl=CREATE_AND_QUEUE shim=control::raiseEvent function raiseEvent(src: number, value: number, mode: EventCreationMode ): void; /** * Raises an event in the event bus. */ //% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src=control_event_source|with value %value=control_event_value" //% blockExternalInputs=1 blockStatement=1 shim=control::onEvent function onEvent(src: number, value: number, handler: () => void): void; } // Auto-generated. Do not edit. Really.