/** Well known colors */ enum Colors { //% blockIdentity=basic.color //% block=red Red = 0x00FF0000, //% blockIdentity=basic.color //% block=orange Orange = 0x00FFA500, //% blockIdentity=basic.color //% block=yellow Yellow = 0x00FFFF00, //% blockIdentity=basic.color //% block=green Green = 0x0000FF00, //% blockIdentity=basic.color //% block=blue Blue = 0x000000FF, //% blockIdentity=basic.color //% block=indigo Indigo = 0x004b0082, //% blockIdentity=basic.color //% block=violet Violet = 0x008a2be2, //% blockIdentity=basic.color //% block=purple Purple = 0x00FF00FF, //% blockIdentity=basic.color //% block=white White = 0xFFFFFFFF, //% blockIdentity=basic.color //% block=off Off = 0x00000000, } /** * Provides access to basic micro:bit functionality. */ //% color=#54C9C9 weight=100 namespace basic { /** * Converts the color name to a number */ //% blockId=color_id block="%c" shim=TD_ID export function color(c: Colors): number { return c; } /** * Converts red, green, blue channels into a RGB color * @param red value of the red channel between 0 and 255. eg: 255 * @param green value of the green channel between 0 and 255. eg: 255 * @param blue value of the blue channel between 0 and 255. eg: 255 * @param white value of the white channel between 0 and 255. eg: 0 */ //% weight=1 //% blockId="core_rgb" block="red %red|green %green|blue %blue|white %white" export function rgbw(red: number, green: number, blue: number, white:number): number { return ((white & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF); } /** * Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll. * @param interval speed of scroll; eg: 150, 100, 200, -100 */ //% help=basic/show-number //% weight=96 //% blockId=device_show_number block="show|number %number" blockGap=8 //% async //% parts="ledmatrix" interval.defl=150 export function showNumber(value: number, interval?: number) { showString(Math.roundWithPrecision(value, 2).toString(), interval); } } /** * Pause for the specified time in milliseconds * @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000 */ function pause(ms: number): void { basic.pause(ms); } /** * Repeats the code forever in the background. On each iteration, allows other codes to run. * @param body code to execute */ function forever(a: () => void): void { basic.forever(a); }