enum MesCameraEvent { //% block="take photo" TakePhoto = DAL.MES_CAMERA_EVT_TAKE_PHOTO as number, //% block="start video capture" StartVideoCapture = DAL.MES_CAMERA_EVT_START_VIDEO_CAPTURE as number, //% block="stop video capture" StopVideoCapture = DAL.MES_CAMERA_EVT_STOP_VIDEO_CAPTURE as number, //% block="toggle front-rear" ToggleFrontRear = DAL.MES_CAMERA_EVT_TOGGLE_FRONT_REAR as number, //% block="launch photo mode" LaunchPhotoMode = DAL.MES_CAMERA_EVT_LAUNCH_PHOTO_MODE as number, //% block="launch video mode" LaunchVideoMode = DAL.MES_CAMERA_EVT_LAUNCH_VIDEO_MODE as number, //% block="stop photo mode" StopPhotoMode = DAL.MES_CAMERA_EVT_STOP_PHOTO_MODE as number, //% block="stop video mode" StopVideoMode = DAL.MES_CAMERA_EVT_STOP_VIDEO_MODE as number, } enum MesAlertEvent { //% block="display toast" DisplayToast = DAL.MES_ALERT_EVT_DISPLAY_TOAST as number, //% block="vibrate" Vibrate = DAL.MES_ALERT_EVT_VIBRATE as number, //% block="play sound" PlaySound = DAL.MES_ALERT_EVT_PLAY_SOUND as number, //% block="play ring tone" PlayRingtone = DAL.MES_ALERT_EVT_PLAY_RINGTONE as number, //% block="find my phone" FindMyPhone = DAL.MES_ALERT_EVT_FIND_MY_PHONE as number, //% block="ring alarm" RingAlarm = DAL.MES_ALERT_EVT_ALARM1 as number, //% block="ring alarm 2" RingAlarm2 = DAL.MES_ALERT_EVT_ALARM2 as number, //% block="ring alarm 3" RingAlarm3 = DAL.MES_ALERT_EVT_ALARM3 as number, //% block="ring alarm 4" RingAlarm4 = DAL.MES_ALERT_EVT_ALARM4 as number, //% block="ring alarm 5" RingAlarm5 = DAL.MES_ALERT_EVT_ALARM5 as number, //% block="ring alarm 6" RingAlarm6 = DAL.MES_ALERT_EVT_ALARM6 as number, } enum MesDeviceInfo { //% block="incoming call" IncomingCall = DAL.MES_DEVICE_INCOMING_CALL as number, //% block="incoming message" IncomingMessage = DAL.MES_DEVICE_INCOMING_MESSAGE as number, //% block="orientation landscape" OrientationLandscape = DAL.MES_DEVICE_ORIENTATION_LANDSCAPE as number, //% block="orientation portrait" OrientationPortrait = DAL.MES_DEVICE_ORIENTATION_PORTRAIT as number, //% block="shaken" Shaken = DAL.MES_DEVICE_GESTURE_DEVICE_SHAKEN as number, //% block="display off" DisplayOff = DAL.MES_DEVICE_DISPLAY_OFF as number, //% block="display on" DisplayOn = DAL.MES_DEVICE_DISPLAY_ON as number, } enum MesRemoteControlEvent { //% block="play" play = DAL.MES_REMOTE_CONTROL_EVT_PLAY as number, //% block="pause" pause = DAL.MES_REMOTE_CONTROL_EVT_PAUSE as number, //% block="stop" stop = DAL.MES_REMOTE_CONTROL_EVT_STOP as number, //% block="next track" nextTrack = DAL.MES_REMOTE_CONTROL_EVT_NEXTTRACK as number, //% block="previous track" previousTrack = DAL.MES_REMOTE_CONTROL_EVT_PREVTRACK as number, //% block="forward" forward = DAL.MES_REMOTE_CONTROL_EVT_FORWARD as number, //% block="rewind" rewind = DAL.MES_REMOTE_CONTROL_EVT_REWIND as number, //% block="volume up" volumeUp = DAL.MES_REMOTE_CONTROL_EVT_VOLUMEUP as number, //% block="volume down" volumeDown = DAL.MES_REMOTE_CONTROL_EVT_VOLUMEDOWN as number, } enum MesDpadButtonInfo { //% block="A down" ADown = DAL.MES_DPAD_BUTTON_A_DOWN as number, //% block="A up" AUp = DAL.MES_DPAD_BUTTON_A_UP as number, //% block="B down" BDown = DAL.MES_DPAD_BUTTON_B_DOWN as number, //% block="B up" BUp = DAL.MES_DPAD_BUTTON_B_UP as number, //% block="C down" CDown = DAL.MES_DPAD_BUTTON_C_DOWN as number, //% block="C up" CUp = DAL.MES_DPAD_BUTTON_C_UP as number, //% block="D down" DDown = DAL.MES_DPAD_BUTTON_D_DOWN as number, //% block="D up" DUp = DAL.MES_DPAD_BUTTON_D_UP as number, //% block="1 down" _1Down = DAL.MES_DPAD_BUTTON_1_UP as number, //% block="1 up" _1Up = DAL.MES_DPAD_BUTTON_1_DOWN as number, //% block="2 down" _2Down = DAL.MES_DPAD_BUTTON_2_DOWN as number, //% block="2 up" _2Up = DAL.MES_DPAD_BUTTON_2_UP as number, //% block="3 down" _3Down = DAL.MES_DPAD_BUTTON_3_DOWN as number, //% block="3 up" _3Up = DAL.MES_DPAD_BUTTON_3_UP as number, //% block="4 down" _4Down = DAL.MES_DPAD_BUTTON_4_DOWN as number, //% block="4 up" _4Up = DAL.MES_DPAD_BUTTON_4_UP as number, } //% color=156 weight=80 namespace devices { /** * Sends a ``camera`` command to the parent device. * @param event TODO */ //% weight=30 help=devices/tell-camera-to shim=micro_bit::devices::camera //% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8 export function tellCameraTo(event: MesCameraEvent): void { } /** * Sends a ``remote control`` command to the parent device. * @param event TODO */ //% weight=29 help=devices/tell-remote-control-to shim=micro_bit::devices::remote_control //% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144" export function tellRemoteControlTo(event: MesRemoteControlEvent): void { } /** * Sends an ``alert`` command to the parent device. * @param event TODO */ //% weight=27 help=devices/raise-alert-to shim=micro_bit::devices::alert //% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3" export function raiseAlertTo(event: MesAlertEvent): void { } /** * Registers code to run when the device notifies about a particular event. * @param event TODO * @param body TODO */ //% shim=micro_bit::onDeviceInfo help=devices/on-notified //% weight=26 //% blockId=devices_device_info_event block="on notified" icon="\uf10a" export function onNotified(event: MesDeviceInfo, body: Action): void { } /** * Register code to run when the micro:bit receives a command from the paired gamepad. * @param name TODO * @param body TODO */ //% help=devices/on-gamepad-button weight=40 shim=micro_bit::onGamepadButton //% weight=25 //% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b" export function onGamepadButton(name: MesDpadButtonInfo, body: Action): void { } /** * Returns the last signal strength reported by the paired device. */ //% help=devices/signal-strength weight=24 shim=micro_bit::signalStrength //% blockId=devices_signal_strength block="signal strength" blockGap=14 icon="\uf012" blockGap=14 export function signalStrength(): number { return 0; } /** * Registers code to run when the device notifies about a change of signal strength. * @param body TODO */ //% shim=micro_bit::onSignalStrengthChanged weight=23 help=devices/on-signal-strength-changed //% blockId=devices_signal_strength_changed_event block="on signal strength changed" icon="\uf012" export function onSignalStrengthChanged(body: Action): void { } }