# Fireflies ## ~ avatar Turn your @boardname@ into fireflies. ## ~ https://youtu.be/ZGvtnE1Wy6U ## How do Fireflies synchronize? Go to http://ncase.me/fireflies/ and read about the fireflies synchronization phenomenon. ## Code the firefly We want to create virtual fireflies using multiple @boardname@s (each @boardname@ acts as a firefly). Let's review some of the key points from the article: ### "Each firefly has its own individual internal clock..." A clock in this case is like a counter, so we will start by adding a ``clock`` variable to our program. ```block // the clock ticker let clock = 1 ``` ### "...and every time the clock 'strikes twelve', it flashes." We can use a ``||basic:forever||`` loop to repeat code that increments the clock. When the clock reaches "noon" (let's pick `8` as noon), we turn on the screen briefly (by using the game score animation) ```block // the clock ticker let clock = 0 basic.forever(() => { // if clock "hits noon", flash the screen if (clock >= 8) { // flash game.addScore(1) // wait for 2 ticks basic.pause(200) // reset the clock clock = 0 } else { // just wait a bit basic.pause(100) // increment the clock clock += 1 } }) ``` ### When you see a nearby firefly flash, nudge your clock a little bit forward The @boardname@ can send radio messages to a neighbor @boardname@. We can use these messages to simulate the "flashes" of light. When a firefly flashes, it also sends a number over radio using ``||radio:radio send number||``: ```block // the clock ticker let clock = 0 basic.forever(() => { // if clock "hits noon", flash the screen if (clock >= 8) { // notify neighbors radio.sendNumber(0) // flash game.addScore(1) // wait for 2 ticks basic.pause(200) // reset the clock clock = 0 } else { // just wait a bit basic.pause(100) // increment the clock clock += 1 } }) ``` When a firefly receives a radio packet, it increments its clock by one: ```block // the clock ticker let clock = 0 radio.onDataPacketReceived(() => { // advance clock to catch up neighbors clock += 1 }) ``` ## Put it all together https://youtu.be/XzZeB4yYnEw Download this program on as many @boardname@s as you can find and try it out in the dark! **Note:** We've added a ``||radio:radio set group||`` block to specify which group the firefly will communicate on. ```blocks // the clock ticker let clock = 0 radio.onDataPacketReceived(() => { // advance clock to catch up neighbors clock += 1 }) basic.forever(() => { // if clock hits noon, flash the screen if (clock >= 8) { // notify neighbors radio.sendNumber(0) // flash game.addScore(1) // wait for 2 ticks basic.pause(200) // reset the clock clock = 0 } else { // just wait a bit basic.pause(100) // increment the clock clock += 1 } }) radio.setTransmitPower(1) radio.setGroup(12) ``` ```package radio ```