# Change Score By Add the amount you say to the score for the game. ```sig game.addScore(1) ``` ## Parameters * a [number](/types/number) that means how much to add to the score. A negative number means to subtract from the score. ## Examples This program is a simple game. Press button ``A`` as much as possible. At the end of 10 seconds, the program will show your score. ```blocks input.onButtonEvent(Button.A, ButtonEvent.Click, () => { game.addScore(1) }) game.startCountdown(10000) ``` ## See Also [score](/reference/game/score), [start countdown](/reference/game/start-countdown)