# Calliope target for Microsoft MakeCode This target is hosted at https://makecode.calliope.cc. ### BUILD COMMENTS - build libs/core/dal.d.ts new requires some meddling, as the `#define` parser does not parse `#ifdef` and thus has some conflicts with double defines constants [![Build Status](https://travis-ci.org/Microsoft/pxt-calliope.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-calliope) ![](http://calliope.cc/content/1-ueber-mini/mini_board.png) ## Local server The local server allows to run the editor and the documentation from your computer. ### Setup The following commands are a 1-time setup after synching the repo on your machine. * See requirements for [pxt](https://github.com/Microsoft/pxt) * [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder ``` git clone https://github.com/microsoft/pxt-calliope cd pxt-calliope ``` * install the PXT command line (add ``sudo`` for Mac/Linux shells). ``` npm install -g pxt ``` * install the dependencies ``` npm install ``` ### Running Run this command to open a local web server (add ``sudo`` for Mac/Linux shells). ``` pxt serve ``` If the local server opens in the wrong browser, make sure to copy the URL containing the local token. Otherwise, the editor will not be able to load the projects. If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running from the ``Run Yotta`` command prompt. ``` pxt serve -yt ``` ## Updates To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells) ``` pxt update ``` More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost ## Testing The build automatically runs the following: * make sure the built-in packages compile * `pxt run` in `libs/lang-test*` - this will run the test in command line runner; there is a number of asserts in both of these * `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files To test something on the device: * do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face) * run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built` The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there. ## Jenkins build https://ci2.dot.net/job/Private/job/pxt_project_teal/job/master/ ## Code of Conduct This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.