# glowing pendulum block tutorial The glowing pendulum changes the screen brightness based on the acceleration measured on the @boardname@. ## Rebuild the game! The blocks have been shuffled! Put them back together so that... * all LEDs are turned on * the @boardname@ repeats code **forever** that * reads the acceleration along the ``y`` axis, * calculate the absolute value of the acceleration * scales down the acceleration value by a factor of `4` * uses the scaled value to set the screen **brightness** ```blocks basic.showLeds(` # # # # # # # # # # # # # # # # # # # # # # # # # `) basic.forever(() => { let acceleration = input.acceleration(Dimension.Y); acceleration = Math.abs(acceleration); acceleration = acceleration / 4; led.setBrightness(acceleration) }); ```