# Forever Keep running part of a program [in the background](/reference/control/in-background). ```sig basic.forever(() => { }) ``` ## Example: compass The following example constantly checks the [compass heading](/reference/input/compass-heading) and updates the screen with the direction. ```blocks let degrees = 0 basic.forever(() => { degrees = input.compassHeading() if (degrees < 45) { basic.showString("N") } else if (degrees < 135) { basic.showString("E") } else if (degrees < 225) { basic.showString("S") } else if (degrees < 315) { basic.showString("W") } else { basic.showString("N") } }) ``` ## Example: counter The following example keeps showing the [number](/types/number) stored in a global variable. When you press button `A`, the number gets bigger. You can use a program like this to count things with your @boardname@. ```blocks let num = 0 basic.forever(() => { basic.showNumber(num) }) input.onButtonPressed(Button.A, () => { num = num + 1 }) ``` ## Competing for the LED screen If different parts of a program are each trying to show something on the LED screen at the same time, you may get unexpected results. Try this on your @boardname@: ```blocks basic.forever(() => { basic.showNumber(6789) }) input.onButtonPressed(Button.A, () => { basic.showNumber(2) }) ``` ## See also [while](/blocks/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)