enum Button { //% enumval=MICROBIT_ID_BUTTON_A A, //% enumval=MICROBIT_ID_BUTTON_B B, //% enumval=MICROBIT_ID_BUTTON_AB //% blockId="A+B" AB, } enum Dimension { //% enumval=0 blockId=x X, //% enumval=1 blockId=y Y, //% enumval=2 blockId=z Z, //% enumval=3 blockId=strength Strength, } enum Rotation { //% enumval=0 blockId=pitch Pitch, //% enumval=1 blockId=roll Roll, } enum TouchPins { //% enumval=uBit.io.P0 P0, //% enumval=uBit.io.P1 P1, //% enumval=uBit.io.P2 P2, } enum AcceleratorRange { /** * The accelerator measures forces up to 1 gravity */ //% blockId="1g" enumval=1 OneG, /** * The accelerator measures forces up to 2 gravity */ //% blockId="2g" enumval=2 TwoG, /** * The accelerator measures forces up to 4 gravity */ //% blockId="4g" enumval=4 FourG, /** * The accelerator measures forces up to 8 gravity */ //% blockId="8g" enumval=8 EightG } /* enum BasicGesture { GESTURE_NONE, GESTURE_UP, GESTURE_DOWN, GESTURE_LEFT, GESTURE_RIGHT, GESTURE_FACE_UP, GESTURE_FACE_DOWN, GESTURE_FREEFALL, GESTURE_3G, GESTURE_6G, GESTURE_8G, GESTURE_SHAKE }; */ enum Gestures { /** * Raised when shaken */ //% blockId=shake enumval=11 Shake, /** * Raised when the logo is upward and the screen is vertical */ //% blockId="logo up" enumval=1 LogoUp, /** * Raised when the logo is downward and the screen is vertical */ //% blockId="logo down" enumval=2 LogoDown, /** * Raised when the screen is pointing down and the board is horizontal */ //% blockId="screen up" enumval=5 ScreenUp, /** * Raised when the screen is pointing up and the board is horizontal */ //% blockId="screen down" enumval=6 ScreenDown, /** * Raised when the screen is pointing left */ //% blockId="tilt left" enumval=3 TiltLeft, /** * Raised when the screen is pointing right */ //% blockId="tilt right" enumval=4 TiltRight, /** * Raised when the board is falling! */ //% blockId="free fall" enumval=7 FreeFall } //% color=300 weight=99 namespace input { /** * Do something when a button (``A``, ``B`` or both ``A+B``) is pressed * @param button TODO * @param body TODO */ //% help=functions/on-button-pressed weight=85 //% shim=micro_bit::onButtonPressed //% blockId=device_button_event //% block="on button|%NAME|pressed" //% icon="\uf192" export function onButtonPressed(button: Button, body: Action): void { } /** * Attaches code to run when the screen is facing up. * @param body TODO */ //% help=functions/on-gesture shim=micro_bit::onGesture weight=84 //% blockId=device_gesture_event block="on |%NAME" icon="\uf135" export function onGesture(gesture: Gestures, body: Action): void { } /** * Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed. * @param name TODO * @param body TODO */ //% help=functions/on-pin-pressed weight=83 shim=micro_bit::onPinPressed //% blockId=device_pin_event block="on pin|%NAME|pressed" icon="\uf094" export function onPinPressed(name: TouchPins, body: Action): void { } /** * Get the button state (pressed or not) for ``A`` and ``B``. */ //% help=functions/button-is-pressed weight=57 //% shim=micro_bit::isButtonPressed //% block="button|%NAME|is pressed" //% blockId=device_get_button2 //% icon="\uf192" blockGap=8 export function buttonIsPressed(button: Button): boolean { return false; } /** * Get the current compass compass heading in degrees. */ //% help=functions/compass-heading //% weight=56 icon="\uf14e" //% shim=micro_bit::compassHeading //% blockId=device_heading block="compass heading (°)" blockGap=8 export function compassHeading(): number { return 0; } /** * Gets the temperature in Celsius degrees (°C). */ //% weight=55 icon="\uf06d" //% help=functions/temperature shim=micro_bit::temperature //% blockId=device_temperature block="temperature (°C)" blockGap=8 export function temperature(): number { return 0; } /** * Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024) * @param dimension TODO */ //% help=functions/acceleration weight=54 icon="\uf135" //% shim=micro_bit::getAcceleration //% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8 export function acceleration(dimension: Dimension): number { return 0; } /** * Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright. In the simulator, the ``acceleration y`` is used to emulate this value. */ //% help=functions/light-level weight=53 shim=micro_bit::lightLevel //% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185" export function lightLevel(): number { return 0; } /** * The pitch of the device, rotation along the ``x-axis``, in degrees. * @param kind TODO */ //% help=/functions/rotation weight=52 shim=micro_bit::getRotation //% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197" export function rotation(kind: Rotation): number { return 0; } /** * Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator. * @param dimension TODO */ //% help=functions/magnetic-force weight=51 shim=micro_bit::getMagneticForce //% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076" export function magneticForce(dimension: Dimension): number { return 0; } /** * Gets the number of milliseconds elapsed since power on. */ //% help=functions/running-time shim=micro_bit::getCurrentTime weight=50 //% blockId=device_get_running_time block="running time (ms)" icon="\uf017" export function runningTime(): number { return 0; } /** * Obsolete, compass calibration is automatic. */ //% help=functions/calibrate weight=0 shim=TD_NOOP export function calibrate(): void { } /** * Get the pin state (pressed or not). Requires to hold the ground to close the circuit. * @param name TODO */ //% help=functions/pin-is-pressed weight=58 shim=micro_bit::isPinTouched block="pin|%NAME|is pressed" icon="\uf094" export function pinIsPressed(name: TouchPins): boolean { return false; } /** * Attaches code to run when the screen is facing up. * @param body TODO */ //% help=functions/on-screen-up export function onScreenUp(body: Action): void { onGesture(Gestures.ScreenUp, body); } /** * Attaches code to run when the screen is facing down. * @param body TODO */ //% help=functions/on-screen-down export function onScreenDown(body: Action): void { onGesture(Gestures.ScreenDown, body); } /** * Attaches code to run when the device is shaken. * @param body TODO */ //% help=functions/on-shake export function onShake(body: Action): void { onGesture(Gestures.Shake, body); } /** * Attaches code to run when the logo is oriented upwards and the board is vertical. * @param body TODO */ //% help=functions/on-logo-up export function onLogoUp(body: Action): void { onGesture(Gestures.LogoUp, body); } /** * Attaches code to run when the logo is oriented downwards and the board is vertical. * @param body TODO */ //% help=functions/on-logo-down export function onLogoDown(body: Action): void { onGesture(Gestures.LogoDown, body); } /** * Sets the accelerometer sample range in gravities. * @param range a value describe the maximum strengh of acceleration measured */ //% help=functions/set-accelerator-range //% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135" //% weight=5 //% shim=micro_bit::setAccelerometerRange export function setAccelerometerRange(range : AcceleratorRange) : void { } }